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Sunday, June 15, 2008

Articles Appears in AACE Journal, 2008.



Please, take a look at these articles, appears in AACE Journal, Vol. 16, Iss. 2, 2008.

Characteristics of Adult Learners With Implications for Online Learning Design.
State of Connecticut, USA.

Abstract
The online educational environment is increasingly being used by adults and should be designed based on the needs of adult learners. This article discusses andragogy, an important adult learning theory, and reviews three other adult learning theories: self-directed learning, experiential learning, and transformational learning. During this discussion, the theories are examined for the ways in which they may be applied to the design of online learning environments. In addition, the characteristics of adult learners are examined, and an analysis of how these characteristics influence the design of an online learning environment is presented. Recommendations follow regarding how to design an online classroom environment while considering the application of adult learning theories.

A New Pathway for E-Learning: From Distribution to Collaboration and Competence in E-Learning.
University of Duisburg-Essen, Germany.

Abstract
The article describes the current challenge for e-learning in higher education, which is to support development of competence. This poses great challenges to e-learning in higher education, mainly because the way it has been designed, in many cases, does not fit with supporting competence development. Rather, it facilitates the mere transfer of knowledge. Two different modes of e-learning organization are differentiated and described: the distributive and the collaborative e-learning modes. It is argued that the collaborative mode holds more potential for competence development than the distributive mode.

Source: AACE Journal

Articles Appears in AACE Journal, 2008.



Please, take a look at these articles, appears in AACE Journal, Vol. 16, Iss. 2, 2008.

Characteristics of Adult Learners With Implications for Online Learning Design.
State of Connecticut, USA.

Abstract
The online educational environment is increasingly being used by adults and should be designed based on the needs of adult learners. This article discusses andragogy, an important adult learning theory, and reviews three other adult learning theories: self-directed learning, experiential learning, and transformational learning. During this discussion, the theories are examined for the ways in which they may be applied to the design of online learning environments. In addition, the characteristics of adult learners are examined, and an analysis of how these characteristics influence the design of an online learning environment is presented. Recommendations follow regarding how to design an online classroom environment while considering the application of adult learning theories.

A New Pathway for E-Learning: From Distribution to Collaboration and Competence in E-Learning.
University of Duisburg-Essen, Germany.

Abstract
The article describes the current challenge for e-learning in higher education, which is to support development of competence. This poses great challenges to e-learning in higher education, mainly because the way it has been designed, in many cases, does not fit with supporting competence development. Rather, it facilitates the mere transfer of knowledge. Two different modes of e-learning organization are differentiated and described: the distributive and the collaborative e-learning modes. It is argued that the collaborative mode holds more potential for competence development than the distributive mode.

Source: AACE Journal

Saturday, June 14, 2008

eInstruction Announces Winners of “Content Meets Technology” Sweepstakes


eInstruction, a premier global provider of interactive learning solutions, announces the winners of the popular “Content Meets Technology” Sweepstakes.
This first-of-its-kind sweepstakes invited teachers to submit, using no more that 250 characters, their vision of the role of technology in education. Those entries were posted on an interactive Google Map mashup, which showed each participant’s entry and location on a map of the United States.

Three lucky teachers’ names were randomly selected from more than 5,000 entries. Each teacher will be awarded an interactive classroom makeover prize package worth more than $8,000!
The winners were selected from three categories: kindergarten through fifth grade, sixth through eighth and ninth through twelfth. Karri Hanson, a fourth grade teacher at Faith Elementary School in Faith, South Dakota, won in the kindergarten through fifth grade category. Donna White, a sixth grade teacher at Mata Intermediate School in Houston, Texas, was the grades six through eight winner. And, Kelly Jones-Wagy, a Social Studies teacher at Fort Lupton High School in Fort Lupton, Colorado, won in the grades nine through twelve category.
Now, their new teaching tools will add some of the most innovative technology eInstruction has to offer to their classrooms.

”This is a dream come true. I can’t wait to use this new technology in my classroom,” says Donna White, the sixth through grade winner from Mata Intermediate School in Houston, Texas. “My students will absolutely love this!”

The “Content Meets Technology” Sweepstakes was designed to mirror the merger of eInstruction and Interwrite Learning® that took place at the beginning of 2008. The “mashup” of Google Maps (technology) and the teacher’s written vision of the role of technology in education (content) was designed and produced by Shycast to show what can come from this great combination.

“We are absolutely amazed and thrilled with the number of teachers that participated in this groundbreaking, educational exercise that is a metaphor for the tremendous possibilities available when great content and technology come together,” said Lisa O’Masta, Vice President of Marketing of eInstruction.

The “Content Meets Technology” Sweepstakes arrived on the heels of Interwrite Learning’s 2007 Video Makeover Contest, in which more than 220 classes submitted music parody videos. The success of that contest has prompted eInstruction to schedule the second annual music parody contest; teachers and students can begin submitting their musical collaborations September 9, 2008.

Related link

About eInstruction
eInstruction pioneered the first student response system for the education market during the 1980s. Its Classroom Performance System (CPS) provides instructors and students with real-time feedback on comprehension during instruction. Today CPS remains the leading student response system in education, being used with over 1.5 million students in more than 60,000 K-12 classrooms and over 400,000 students in more than 400 colleges and universities.
In 2006, eInstruction acquired FSCreations and integrated its ExamView and Learning Series software and content platforms so instructors can seamlessly use publisher and proprietary question banks in lesson plans, quizzes and tests with eInstruction technology. The result is an integrated system for instruction and assessment with real-time feedback.
In 2008, eInstruction joined forces with Interwrite Learning, another premier global provider of learning solutions for primary, secondary and higher education markets.
To learn more about Interwrite Learning’s Interactive Classroom solutions, please visit
http://www.interwritelearning.com.

eInstruction Announces Winners of “Content Meets Technology” Sweepstakes


eInstruction, a premier global provider of interactive learning solutions, announces the winners of the popular “Content Meets Technology” Sweepstakes.
This first-of-its-kind sweepstakes invited teachers to submit, using no more that 250 characters, their vision of the role of technology in education. Those entries were posted on an interactive Google Map mashup, which showed each participant’s entry and location on a map of the United States.

Three lucky teachers’ names were randomly selected from more than 5,000 entries. Each teacher will be awarded an interactive classroom makeover prize package worth more than $8,000!
The winners were selected from three categories: kindergarten through fifth grade, sixth through eighth and ninth through twelfth. Karri Hanson, a fourth grade teacher at Faith Elementary School in Faith, South Dakota, won in the kindergarten through fifth grade category. Donna White, a sixth grade teacher at Mata Intermediate School in Houston, Texas, was the grades six through eight winner. And, Kelly Jones-Wagy, a Social Studies teacher at Fort Lupton High School in Fort Lupton, Colorado, won in the grades nine through twelve category.
Now, their new teaching tools will add some of the most innovative technology eInstruction has to offer to their classrooms.

”This is a dream come true. I can’t wait to use this new technology in my classroom,” says Donna White, the sixth through grade winner from Mata Intermediate School in Houston, Texas. “My students will absolutely love this!”

The “Content Meets Technology” Sweepstakes was designed to mirror the merger of eInstruction and Interwrite Learning® that took place at the beginning of 2008. The “mashup” of Google Maps (technology) and the teacher’s written vision of the role of technology in education (content) was designed and produced by Shycast to show what can come from this great combination.

“We are absolutely amazed and thrilled with the number of teachers that participated in this groundbreaking, educational exercise that is a metaphor for the tremendous possibilities available when great content and technology come together,” said Lisa O’Masta, Vice President of Marketing of eInstruction.

The “Content Meets Technology” Sweepstakes arrived on the heels of Interwrite Learning’s 2007 Video Makeover Contest, in which more than 220 classes submitted music parody videos. The success of that contest has prompted eInstruction to schedule the second annual music parody contest; teachers and students can begin submitting their musical collaborations September 9, 2008.

Related link

About eInstruction
eInstruction pioneered the first student response system for the education market during the 1980s. Its Classroom Performance System (CPS) provides instructors and students with real-time feedback on comprehension during instruction. Today CPS remains the leading student response system in education, being used with over 1.5 million students in more than 60,000 K-12 classrooms and over 400,000 students in more than 400 colleges and universities.
In 2006, eInstruction acquired FSCreations and integrated its ExamView and Learning Series software and content platforms so instructors can seamlessly use publisher and proprietary question banks in lesson plans, quizzes and tests with eInstruction technology. The result is an integrated system for instruction and assessment with real-time feedback.
In 2008, eInstruction joined forces with Interwrite Learning, another premier global provider of learning solutions for primary, secondary and higher education markets.
To learn more about Interwrite Learning’s Interactive Classroom solutions, please visit
http://www.interwritelearning.com.

Beware, it’s not all fun with the social networking sites by ANDREW LIMO


There are deep concerns that the internet, which has grown to become a big social forum, is being used to spread malware and to breach people’s privacy.

Popular social networking sites (SNSs) such as Facebook, Hi5, Orkut (by Google), MySpace and LinkedIn provide forums for strangers to make friends and share ideas in the virtual world.
Didn’t someone say we are what we share?
SNSs are public web-based services that allow individuals with common interests to interact freely.
Like blogs (personal websites), the content is posted by individuals. But social network sites, unlike most blogs, do not belong to the users. SNSs will allow you to meet strangers and even trace your long lost college mate.
It all began in the US, then spread to Europe and Asia before completing the adoption curve in Africa, where the social culture is expected to inject steroid to this global phenomenon.
The only setback has been skills and affordability.
The fact that the internet is by nature a public forum may not come to the mind of a teenager consumed by the intriguing profile of a newfound friend who may even be a fake to start with.

Beware, it’s not all fun with the social networking sites by ANDREW LIMO


There are deep concerns that the internet, which has grown to become a big social forum, is being used to spread malware and to breach people’s privacy.

Popular social networking sites (SNSs) such as Facebook, Hi5, Orkut (by Google), MySpace and LinkedIn provide forums for strangers to make friends and share ideas in the virtual world.
Didn’t someone say we are what we share?
SNSs are public web-based services that allow individuals with common interests to interact freely.
Like blogs (personal websites), the content is posted by individuals. But social network sites, unlike most blogs, do not belong to the users. SNSs will allow you to meet strangers and even trace your long lost college mate.
It all began in the US, then spread to Europe and Asia before completing the adoption curve in Africa, where the social culture is expected to inject steroid to this global phenomenon.
The only setback has been skills and affordability.
The fact that the internet is by nature a public forum may not come to the mind of a teenager consumed by the intriguing profile of a newfound friend who may even be a fake to start with.

Friday, June 13, 2008

Gadgets - The Classrooms of the Future by Heather Johnson

Please be sure to check out this pertinent guest post from Heather Johnson.
If you would like to be considered for a guest post, please
contact me.

No matter what anyone says, size does matter! And when it comes to technology, the smaller the better – the more number of nano chips you can fit on an area the size of a pinhead, the more sophisticated and expensive the device. So now we carry around a larger number of gadgets, but with each vying with the other to be the smallest one in your bag or pocket, there’s no hassle regarding the weight we lug around. It’s a world where being connected at all times, at all places, at all costs, takes priority over everything else.
While there are times we wish that people would focus more on other human beings around them rather that immerse themselves in their mean machines, there are saving graces to this fad we call technology that’s advancing by leaps and bounds. One of them is related to the field of online education, a sphere that depends entirely on technology for its growth and popularity. Being able to learn from home is a boon to most people who have a full-time job and are looking to earn a degree to advance their career prospects or make more money. Significant progress in mobile technology has made the term “learning from home” morph into “learning from anywhere.”
The mobile phone has opened up a world of opportunities, one that allows people to learn from where there are, to use the time that is available to them rather than making time to study; content is pushed onto mobile screens instead of having to be accessed using a personal computer or a laptop, which means that anyplace your phone goes with you is good enough to be your classroom setting. Entire courses are being taught and learnt with just smart phones and access to content provided by careers.
The American InterContinental University is setting the standards in mobile online education by offering those who own Personal Digital Assistants, Smartphones like Apple’s iPhone and others to access course content, assignments and other information, both in the text and video formats. The large memory capacities of these devices allow users to store content and access it as and when needed. The clarity and size of the screens provide crystal-clear pictures and videos, all in all, a complete presentation to rival the best of classroom lectures.
So the next time you see someone with their eyes glued to a mobile phone, maybe they’re hard at work – studying! It’s not that hard to imagine, not with technology as we define it today.

Related links
10 Resources to Help Students Improve Their English Grammar by Heather Johnson
Skip the Tuition: 100 Free Podcasts from the Best Colleges in the World by Heather Johnson

This article was contributed by Heather Johnson, who is a regular writer on the subject of
nursing college grants. She welcomes your questions, comments and writing job opportunities at at her email address.

Many thanks to Heather Johnson. Enjoy your reading!

Gadgets - The Classrooms of the Future by Heather Johnson

Please be sure to check out this pertinent guest post from Heather Johnson.
If you would like to be considered for a guest post, please
contact me.

No matter what anyone says, size does matter! And when it comes to technology, the smaller the better – the more number of nano chips you can fit on an area the size of a pinhead, the more sophisticated and expensive the device. So now we carry around a larger number of gadgets, but with each vying with the other to be the smallest one in your bag or pocket, there’s no hassle regarding the weight we lug around. It’s a world where being connected at all times, at all places, at all costs, takes priority over everything else.
While there are times we wish that people would focus more on other human beings around them rather that immerse themselves in their mean machines, there are saving graces to this fad we call technology that’s advancing by leaps and bounds. One of them is related to the field of online education, a sphere that depends entirely on technology for its growth and popularity. Being able to learn from home is a boon to most people who have a full-time job and are looking to earn a degree to advance their career prospects or make more money. Significant progress in mobile technology has made the term “learning from home” morph into “learning from anywhere.”
The mobile phone has opened up a world of opportunities, one that allows people to learn from where there are, to use the time that is available to them rather than making time to study; content is pushed onto mobile screens instead of having to be accessed using a personal computer or a laptop, which means that anyplace your phone goes with you is good enough to be your classroom setting. Entire courses are being taught and learnt with just smart phones and access to content provided by careers.
The American InterContinental University is setting the standards in mobile online education by offering those who own Personal Digital Assistants, Smartphones like Apple’s iPhone and others to access course content, assignments and other information, both in the text and video formats. The large memory capacities of these devices allow users to store content and access it as and when needed. The clarity and size of the screens provide crystal-clear pictures and videos, all in all, a complete presentation to rival the best of classroom lectures.
So the next time you see someone with their eyes glued to a mobile phone, maybe they’re hard at work – studying! It’s not that hard to imagine, not with technology as we define it today.

Related links
10 Resources to Help Students Improve Their English Grammar by Heather Johnson
Skip the Tuition: 100 Free Podcasts from the Best Colleges in the World by Heather Johnson

This article was contributed by Heather Johnson, who is a regular writer on the subject of
nursing college grants. She welcomes your questions, comments and writing job opportunities at at her email address.

Many thanks to Heather Johnson. Enjoy your reading!

Tuesday, June 10, 2008

eSchool Top News Online

Don't miss it!

School districts compete for grants that bring more interactive, information-based curriculum to gym classes.
By Dennis Carter, Assistant Editor, eSchool News.

Physical education teachers are trading in their traditional equipment for heart-rate monitors and video games that encourage running, jumping, and stretching. Taken together, these two trends are transforming P.E. classes across the country and are spurring school officials to vie for millions in grants.
More than 10,000 schools across the country reportedly use heart-rate monitors—wristwatches that calculate a student's heartbeat and heart rate target zone—that make it easier for teachers to track student performance. And a growing number of schools are embracing a new phenomenon known as "exergaming," encouraging students to exercise using video games such as Nintendo's new Wii Fit and Dance Dance Revolution (DDR), in which players mimic dance moves on the screen, requiring constant movement.

Related links

New social-networking web site enhances education


The San Jose Mercury News reports on FreshBrain, a social-networking web site created to enhance the education of youth in the areas of business and technology through interactive experiences. Because FreshBrain is a nonprofit organization, the web site service is available to users free of charge.
The web site, freshbrain.org, gives youth ages 13-18 the chance to explore and create through activities and projects, such as changing the image of the Mona Lisa by putting a new face on it, creating a video game, or social networking to start a small business.

eSchool Top News Online

Don't miss it!

School districts compete for grants that bring more interactive, information-based curriculum to gym classes.
By Dennis Carter, Assistant Editor, eSchool News.

Physical education teachers are trading in their traditional equipment for heart-rate monitors and video games that encourage running, jumping, and stretching. Taken together, these two trends are transforming P.E. classes across the country and are spurring school officials to vie for millions in grants.
More than 10,000 schools across the country reportedly use heart-rate monitors—wristwatches that calculate a student's heartbeat and heart rate target zone—that make it easier for teachers to track student performance. And a growing number of schools are embracing a new phenomenon known as "exergaming," encouraging students to exercise using video games such as Nintendo's new Wii Fit and Dance Dance Revolution (DDR), in which players mimic dance moves on the screen, requiring constant movement.

Related links

New social-networking web site enhances education


The San Jose Mercury News reports on FreshBrain, a social-networking web site created to enhance the education of youth in the areas of business and technology through interactive experiences. Because FreshBrain is a nonprofit organization, the web site service is available to users free of charge.
The web site, freshbrain.org, gives youth ages 13-18 the chance to explore and create through activities and projects, such as changing the image of the Mona Lisa by putting a new face on it, creating a video game, or social networking to start a small business.