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Tuesday, December 31, 2013
Happy New Year! Wish You A Great 2014!
I would like to take this opportunity to thank all my readers and subscribers for your support and I hope that you continue to support my eLearning News with comments, suggestions in 2014.
Happy New Year! Wish You A Great 2014!
I would like to take this opportunity to thank all my readers and subscribers for your support and I hope that you continue to support my eLearning News with comments, suggestions in 2014.
Wednesday, November 20, 2013
It's Here! The NMC Horizon Report > 2013 Museum Edition
The New Media Consortium (NMC) produced the NMC Horizon Report > 2013 Museum Edition, which is being released in a special session at MCN 2013.
![]() |
| NMC Horizon Report > 2013 Museum Edition (PDF) |
This fourth edition in the annual museum series of the NMC Horizon Report examines emerging technologies for their potential impact on and use in museum education and interpretation. The report is made possible through the support of the Marcus Institute for Digital Education in the Arts (MIDEA).
Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and significant challenges expected to continue over the same period, giving museum professionals and boards of trustees a valuable guide for strategic technology planning.
The NMC Horizon Report > 2013 Museum Edition recognizes BYOD (Bring Your Own Device) and crowdsourcing as technology topics expected to enter mainstream use in the first horizon of one year or less. Electronic publishing and location-based services are seen in the second horizon of two to three years; and natural user interfaces and preservation and conservation technologies emerged in the third horizon of four to five years.
The NMC Horizon Report > 2013 Museum Edition is available online, free of charge, and published under a Creative Commons license to facilitate its widespread use, easy duplication, and broad distribution.
The NMC (New Media Consortium) is an international community of experts in educational technology — from the practitioners who work with new technologies on campuses every day; to the visionaries who are shaping the future of learning at think tanks, labs, and research centers; to its staff and board of directors; to the advisory boards and others helping the NMC conduct cutting edge research.
Read more...
Read more...
Source: NMC (New Media Consortium)
It's Here! The NMC Horizon Report > 2013 Museum Edition
The New Media Consortium (NMC) produced the NMC
Horizon Report > 2013 Museum Edition, which is being released in a
special session at MCN 2013.
![]() |
| NMC Horizon Report > 2013 Museum Edition (PDF) |
This fourth edition in the annual museum series of
the NMC Horizon Report examines emerging technologies for their potential
impact on and use in museum education and interpretation. The report is made
possible through the support of the Marcus Institute for Digital Education in
the Arts (MIDEA).
Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and significant challenges expected to continue over the same period, giving museum professionals and boards of trustees a valuable guide for strategic technology planning.
The NMC Horizon Report > 2013 Museum Edition recognizes
BYOD (Bring Your Own Device) and crowdsourcing as
technology topics expected to enter mainstream use in the first horizon of one
year or less. Electronic publishing and location-based services
are seen in the second horizon of two to three years; and natural user
interfaces and preservation and conservation technologies emerged in
the third horizon of four to five years.
The NMC Horizon Report > 2013 Museum Edition is available online,
free of charge, and published under a Creative Commons license to facilitate its
widespread use, easy duplication, and broad distribution.
The NMC (New Media Consortium) is an international community of
experts in educational technology — from the practitioners who work with
new technologies on campuses every day; to the visionaries who are
shaping the future of learning at think tanks, labs, and research
centers; to its staff and board of directors; to the advisory boards and
others helping the NMC conduct cutting edge research.
Read more...
Read more...
Source: NMC (New Media Consortium)
Saturday, November 02, 2013
New Issue: International Journal of Interactive Mobile Technologies Vol 7, No 4 (2013)
International Journal of Interactive Mobile Technologies (iJIM) has just published its latest issue at http://www.i-jim.org.
Have a look at the Table of Contents.
Review the Table of Contents below and then visit the website to review articles and items of interest.
Table of Contents
Papers
Learning Confidence Intervals with Mobile Devices
By Francisco Javier Tapia Moreno, Hector Antonio and Villa Martinez
Abstract
Mobile learning (m-learning) enhances learning skills in some students. Mobile phones, Tablets, PDAs, Pocket PCs and Internet can be used jointly in order to encourage and motivate learning wherever and whenever students want to learn. In this work, we show learning objects for teaching and learning inferential statistics using mobile devices. With these learning objects, students can calculate confidence intervals based in either a large or a small data sample obtained from a normal or a non-normal population. These objects are been designed for devices with Android operating system.
Abstract
Near Field Communication (NFC) is deemed to be a future technology with a lot of potential in many areas. One of those areas, learning and teaching, will be covered in this article, showing possible usages of NFC with teaching and learning materials. With a lot of new NFC capable devices presented recently, this technology can be utilized in many areas, including the arbitrarily growing field of mobile learning. Mobile devices, especially smartphones, can help to close the gap between printed media and online media. Several methods, e.g. two-dimensional barcodes, have already been used to connect the digital world with printed media but almost all of them caused inconveniences or difficulties. NFC presents an easy to use way to share and communicate directly between capable devices or tags that can be applied almost anywhere.
In this publication a first insight to the potential of NFC for teaching and learning content is given. A prototype is programmed to allow data transformation between the print media and the smartphone. It can be summarized that NFC will be the logical successor of QR-Codes.
mHealth Platform and Architectures to Provide Nutritional Guidance to Children
By Mabel Vazquez Briseno, Manuel Diaz Arce, Elitania Jimenez Garcia and Juan Ivan Nieto Hipolito
Abstract
Obesity and eating disorders in children are major problems worldwide. To promote their future well-being, it is important to educate children and teenagers about healthy lifestyle choices. Mobile technology offers many opportunities for helping to prevent health problems; however, the sole use of stand-alone applications is insufficient to improve children’s health awareness because children require proper orientation from adults. In this paper, we present a mobile platform intended to provide nutrition guidance to children and architectures for implementing this platform in an elementary school environment. These architectures provide data capturing and user interfaces that are especially suited for children, and they permit adults to send and receive notifications and messages to improve results.
Mobile Remote Control for Home Automation
By Ramses Miramontes Meza, Laura Victoria Escamilla del Río and Raúl Teodoro Aquino Santos
Abstract
Existing home automation technologies permit persons to control elements of the home using a computer connected to a local network. However, the real challenge is to remotely control objects, permitting users to exercise greater freedom and versatility. This work presents an inexpensive controller device developed for high density constructions typical of many developing countries throughout the world that is designed to remotely control home luminescence, air conditioner and water pumps through mobile devices such as a smart phone or tablet. Results show the packet delivery was acceptable within a range of 15 meters in a concrete, two-story dwelling, thus demonstrating its applicability in small homes in countries which share the same construction features as those of Mexico.
Native Apps Vs. Mobile Web Apps
By William Jobe
Abstract
The extensive growth and expansion of smartphones and tablets and therewith the use of mobile web applications that utilize HTML5 and related technologies are frequently discussed and debated in media as possible replacements for native applications. The aim of this study was to explore the viability of replacing native applications with mobile web applications in a developing country setting. Two mobile web applications were developed. The first mobile web application tracked runs and the second mobile web application was a booking system for scheduling “slum runs”. The subjects who tested these apps were elite, semi-professional Kenyan runners primarily from the Kibera slum area outside of Nairobi. After a 6-month test period the participants concluded and results indicated that the mobile web application for tracking runs performed poorly compared to native applications due to poor GPS performance, while the mobile web application for booking slum runs performed well. The conclusion from this study is that mobile web applications that require hardware interaction such as using the GPS, GPU, or camera are not yet viable alternatives for native applications. However, mobile applications that only require a native interface and content consumption are suitable substitutes for native applications.
Reports
An Interactive Mobile Lecturing Tool for Empowering Distance Learners
By Olutayo Boyinbode and Dick Ng'ambi
Abstract
Face-to-face learning is most prominent in higher education in developing countries of Africa, where learning is teacher-centred; this type of learning does not promote deep learning. Vodcasts and podcasts are increasingly becoming popular in higher education as a means of enhancing learning especially for part-time students who are separated by distance from their teacher; this mode of teaching is known to entertain some limitations. In this paper we report on MOBLEC, an interactive Mobile lecturing model that removes the limitations of podcasting or vodcasting model and promote deep learning. This model enables students to comment on lecture vodcasts using mobile devices, and aggregated comments become an educational resource. The model was evaluated at the Bindura University of Science Education (BUSE), Zimbabwe. The paper describes an interactive mobile lecturing tool for empowering learners that are separated from their teachers and the evaluation results from BUSE, Zimbabwe.
Enjoy your reading!
Source: International Journal of Interactive Mobile Technologies
Have a look at the Table of Contents.
Review the Table of Contents below and then visit the website to review articles and items of interest.
Table of Contents
Papers
Learning Confidence Intervals with Mobile Devices
By Francisco Javier Tapia Moreno, Hector Antonio and Villa Martinez
Abstract
Mobile learning (m-learning) enhances learning skills in some students. Mobile phones, Tablets, PDAs, Pocket PCs and Internet can be used jointly in order to encourage and motivate learning wherever and whenever students want to learn. In this work, we show learning objects for teaching and learning inferential statistics using mobile devices. With these learning objects, students can calculate confidence intervals based in either a large or a small data sample obtained from a normal or a non-normal population. These objects are been designed for devices with Android operating system.
Near Field Communication - Which Potentials Does NFC Bring for Teaching and Learning Materials?
By Martin Ebner and Martin Maierhuber
By Martin Ebner and Martin Maierhuber
Abstract
Near Field Communication (NFC) is deemed to be a future technology with a lot of potential in many areas. One of those areas, learning and teaching, will be covered in this article, showing possible usages of NFC with teaching and learning materials. With a lot of new NFC capable devices presented recently, this technology can be utilized in many areas, including the arbitrarily growing field of mobile learning. Mobile devices, especially smartphones, can help to close the gap between printed media and online media. Several methods, e.g. two-dimensional barcodes, have already been used to connect the digital world with printed media but almost all of them caused inconveniences or difficulties. NFC presents an easy to use way to share and communicate directly between capable devices or tags that can be applied almost anywhere.
In this publication a first insight to the potential of NFC for teaching and learning content is given. A prototype is programmed to allow data transformation between the print media and the smartphone. It can be summarized that NFC will be the logical successor of QR-Codes.
mHealth Platform and Architectures to Provide Nutritional Guidance to Children
By Mabel Vazquez Briseno, Manuel Diaz Arce, Elitania Jimenez Garcia and Juan Ivan Nieto Hipolito
Abstract
Obesity and eating disorders in children are major problems worldwide. To promote their future well-being, it is important to educate children and teenagers about healthy lifestyle choices. Mobile technology offers many opportunities for helping to prevent health problems; however, the sole use of stand-alone applications is insufficient to improve children’s health awareness because children require proper orientation from adults. In this paper, we present a mobile platform intended to provide nutrition guidance to children and architectures for implementing this platform in an elementary school environment. These architectures provide data capturing and user interfaces that are especially suited for children, and they permit adults to send and receive notifications and messages to improve results.
Mobile Remote Control for Home Automation
By Ramses Miramontes Meza, Laura Victoria Escamilla del Río and Raúl Teodoro Aquino Santos
Abstract
Existing home automation technologies permit persons to control elements of the home using a computer connected to a local network. However, the real challenge is to remotely control objects, permitting users to exercise greater freedom and versatility. This work presents an inexpensive controller device developed for high density constructions typical of many developing countries throughout the world that is designed to remotely control home luminescence, air conditioner and water pumps through mobile devices such as a smart phone or tablet. Results show the packet delivery was acceptable within a range of 15 meters in a concrete, two-story dwelling, thus demonstrating its applicability in small homes in countries which share the same construction features as those of Mexico.
Native Apps Vs. Mobile Web Apps
By William Jobe
Abstract
The extensive growth and expansion of smartphones and tablets and therewith the use of mobile web applications that utilize HTML5 and related technologies are frequently discussed and debated in media as possible replacements for native applications. The aim of this study was to explore the viability of replacing native applications with mobile web applications in a developing country setting. Two mobile web applications were developed. The first mobile web application tracked runs and the second mobile web application was a booking system for scheduling “slum runs”. The subjects who tested these apps were elite, semi-professional Kenyan runners primarily from the Kibera slum area outside of Nairobi. After a 6-month test period the participants concluded and results indicated that the mobile web application for tracking runs performed poorly compared to native applications due to poor GPS performance, while the mobile web application for booking slum runs performed well. The conclusion from this study is that mobile web applications that require hardware interaction such as using the GPS, GPU, or camera are not yet viable alternatives for native applications. However, mobile applications that only require a native interface and content consumption are suitable substitutes for native applications.
Reports
An Interactive Mobile Lecturing Tool for Empowering Distance Learners
By Olutayo Boyinbode and Dick Ng'ambi
Abstract
Face-to-face learning is most prominent in higher education in developing countries of Africa, where learning is teacher-centred; this type of learning does not promote deep learning. Vodcasts and podcasts are increasingly becoming popular in higher education as a means of enhancing learning especially for part-time students who are separated by distance from their teacher; this mode of teaching is known to entertain some limitations. In this paper we report on MOBLEC, an interactive Mobile lecturing model that removes the limitations of podcasting or vodcasting model and promote deep learning. This model enables students to comment on lecture vodcasts using mobile devices, and aggregated comments become an educational resource. The model was evaluated at the Bindura University of Science Education (BUSE), Zimbabwe. The paper describes an interactive mobile lecturing tool for empowering learners that are separated from their teachers and the evaluation results from BUSE, Zimbabwe.
Enjoy your reading!
Source: International Journal of Interactive Mobile Technologies
New Issue: International Journal of Interactive Mobile Technologies Vol 7, No 4 (2013)
International Journal of Interactive Mobile Technologies (iJIM) has
just published its latest issue at http://www.i-jim.org.
Have a look at the Table of Contents.
Review the Table of Contents below and then visit the website to review articles and items of interest.
Table of Contents
Papers
Learning Confidence Intervals with Mobile Devices
By Francisco Javier Tapia Moreno, Hector Antonio and Villa Martinez
Abstract
Mobile learning (m-learning) enhances learning skills in some students. Mobile phones, Tablets, PDAs, Pocket PCs and Internet can be used jointly in order to encourage and motivate learning wherever and whenever students want to learn. In this work, we show learning objects for teaching and learning inferential statistics using mobile devices. With these learning objects, students can calculate confidence intervals based in either a large or a small data sample obtained from a normal or a non-normal population. These objects are been designed for devices with Android operating system.
Abstract
Near Field Communication (NFC) is deemed to be a future technology with a lot of potential in many areas. One of those areas, learning and teaching, will be covered in this article, showing possible usages of NFC with teaching and learning materials. With a lot of new NFC capable devices presented recently, this technology can be utilized in many areas, including the arbitrarily growing field of mobile learning. Mobile devices, especially smartphones, can help to close the gap between printed media and online media. Several methods, e.g. two-dimensional barcodes, have already been used to connect the digital world with printed media but almost all of them caused inconveniences or difficulties. NFC presents an easy to use way to share and communicate directly between capable devices or tags that can be applied almost anywhere.
In this publication a first insight to the potential of NFC for teaching and learning content is given. A prototype is programmed to allow data transformation between the print media and the smartphone. It can be summarized that NFC will be the logical successor of QR-Codes.
mHealth Platform and Architectures to Provide Nutritional Guidance to Children
By Mabel Vazquez Briseno, Manuel Diaz Arce, Elitania Jimenez Garcia and Juan Ivan Nieto Hipolito
Abstract
Obesity and eating disorders in children are major problems worldwide. To promote their future well-being, it is important to educate children and teenagers about healthy lifestyle choices. Mobile technology offers many opportunities for helping to prevent health problems; however, the sole use of stand-alone applications is insufficient to improve children’s health awareness because children require proper orientation from adults. In this paper, we present a mobile platform intended to provide nutrition guidance to children and architectures for implementing this platform in an elementary school environment. These architectures provide data capturing and user interfaces that are especially suited for children, and they permit adults to send and receive notifications and messages to improve results.
Mobile Remote Control for Home Automation
By Ramses Miramontes Meza, Laura Victoria Escamilla del Río and Raúl Teodoro Aquino Santos
Abstract
Existing home automation technologies permit persons to control elements of the home using a computer connected to a local network. However, the real challenge is to remotely control objects, permitting users to exercise greater freedom and versatility. This work presents an inexpensive controller device developed for high density constructions typical of many developing countries throughout the world that is designed to remotely control home luminescence, air conditioner and water pumps through mobile devices such as a smart phone or tablet. Results show the packet delivery was acceptable within a range of 15 meters in a concrete, two-story dwelling, thus demonstrating its applicability in small homes in countries which share the same construction features as those of Mexico.
Native Apps Vs. Mobile Web Apps
By William Jobe
Abstract
The extensive growth and expansion of smartphones and tablets and therewith the use of mobile web applications that utilize HTML5 and related technologies are frequently discussed and debated in media as possible replacements for native applications. The aim of this study was to explore the viability of replacing native applications with mobile web applications in a developing country setting. Two mobile web applications were developed. The first mobile web application tracked runs and the second mobile web application was a booking system for scheduling “slum runs”. The subjects who tested these apps were elite, semi-professional Kenyan runners primarily from the Kibera slum area outside of Nairobi. After a 6-month test period the participants concluded and results indicated that the mobile web application for tracking runs performed poorly compared to native applications due to poor GPS performance, while the mobile web application for booking slum runs performed well. The conclusion from this study is that mobile web applications that require hardware interaction such as using the GPS, GPU, or camera are not yet viable alternatives for native applications. However, mobile applications that only require a native interface and content consumption are suitable substitutes for native applications.
Reports
An Interactive Mobile Lecturing Tool for Empowering Distance Learners
By Olutayo Boyinbode and Dick Ng'ambi
Abstract
Face-to-face learning is most prominent in higher education in developing countries of Africa, where learning is teacher-centred; this type of learning does not promote deep learning. Vodcasts and podcasts are increasingly becoming popular in higher education as a means of enhancing learning especially for part-time students who are separated by distance from their teacher; this mode of teaching is known to entertain some limitations. In this paper we report on MOBLEC, an interactive Mobile lecturing model that removes the limitations of podcasting or vodcasting model and promote deep learning. This model enables students to comment on lecture vodcasts using mobile devices, and aggregated comments become an educational resource. The model was evaluated at the Bindura University of Science Education (BUSE), Zimbabwe. The paper describes an interactive mobile lecturing tool for empowering learners that are separated from their teachers and the evaluation results from BUSE, Zimbabwe.
Enjoy your reading!
Source: International Journal of Interactive Mobile Technologies
Have a look at the Table of Contents.
Review the Table of Contents below and then visit the website to review articles and items of interest.
Table of Contents
Papers
Learning Confidence Intervals with Mobile Devices
By Francisco Javier Tapia Moreno, Hector Antonio and Villa Martinez
Abstract
Mobile learning (m-learning) enhances learning skills in some students. Mobile phones, Tablets, PDAs, Pocket PCs and Internet can be used jointly in order to encourage and motivate learning wherever and whenever students want to learn. In this work, we show learning objects for teaching and learning inferential statistics using mobile devices. With these learning objects, students can calculate confidence intervals based in either a large or a small data sample obtained from a normal or a non-normal population. These objects are been designed for devices with Android operating system.
Near Field Communication - Which Potentials Does NFC Bring for Teaching and Learning Materials?
By Martin Ebner and Martin Maierhuber
By Martin Ebner and Martin Maierhuber
Abstract
Near Field Communication (NFC) is deemed to be a future technology with a lot of potential in many areas. One of those areas, learning and teaching, will be covered in this article, showing possible usages of NFC with teaching and learning materials. With a lot of new NFC capable devices presented recently, this technology can be utilized in many areas, including the arbitrarily growing field of mobile learning. Mobile devices, especially smartphones, can help to close the gap between printed media and online media. Several methods, e.g. two-dimensional barcodes, have already been used to connect the digital world with printed media but almost all of them caused inconveniences or difficulties. NFC presents an easy to use way to share and communicate directly between capable devices or tags that can be applied almost anywhere.
In this publication a first insight to the potential of NFC for teaching and learning content is given. A prototype is programmed to allow data transformation between the print media and the smartphone. It can be summarized that NFC will be the logical successor of QR-Codes.
mHealth Platform and Architectures to Provide Nutritional Guidance to Children
By Mabel Vazquez Briseno, Manuel Diaz Arce, Elitania Jimenez Garcia and Juan Ivan Nieto Hipolito
Abstract
Obesity and eating disorders in children are major problems worldwide. To promote their future well-being, it is important to educate children and teenagers about healthy lifestyle choices. Mobile technology offers many opportunities for helping to prevent health problems; however, the sole use of stand-alone applications is insufficient to improve children’s health awareness because children require proper orientation from adults. In this paper, we present a mobile platform intended to provide nutrition guidance to children and architectures for implementing this platform in an elementary school environment. These architectures provide data capturing and user interfaces that are especially suited for children, and they permit adults to send and receive notifications and messages to improve results.
Mobile Remote Control for Home Automation
By Ramses Miramontes Meza, Laura Victoria Escamilla del Río and Raúl Teodoro Aquino Santos
Abstract
Existing home automation technologies permit persons to control elements of the home using a computer connected to a local network. However, the real challenge is to remotely control objects, permitting users to exercise greater freedom and versatility. This work presents an inexpensive controller device developed for high density constructions typical of many developing countries throughout the world that is designed to remotely control home luminescence, air conditioner and water pumps through mobile devices such as a smart phone or tablet. Results show the packet delivery was acceptable within a range of 15 meters in a concrete, two-story dwelling, thus demonstrating its applicability in small homes in countries which share the same construction features as those of Mexico.
Native Apps Vs. Mobile Web Apps
By William Jobe
Abstract
The extensive growth and expansion of smartphones and tablets and therewith the use of mobile web applications that utilize HTML5 and related technologies are frequently discussed and debated in media as possible replacements for native applications. The aim of this study was to explore the viability of replacing native applications with mobile web applications in a developing country setting. Two mobile web applications were developed. The first mobile web application tracked runs and the second mobile web application was a booking system for scheduling “slum runs”. The subjects who tested these apps were elite, semi-professional Kenyan runners primarily from the Kibera slum area outside of Nairobi. After a 6-month test period the participants concluded and results indicated that the mobile web application for tracking runs performed poorly compared to native applications due to poor GPS performance, while the mobile web application for booking slum runs performed well. The conclusion from this study is that mobile web applications that require hardware interaction such as using the GPS, GPU, or camera are not yet viable alternatives for native applications. However, mobile applications that only require a native interface and content consumption are suitable substitutes for native applications.
Reports
An Interactive Mobile Lecturing Tool for Empowering Distance Learners
By Olutayo Boyinbode and Dick Ng'ambi
Abstract
Face-to-face learning is most prominent in higher education in developing countries of Africa, where learning is teacher-centred; this type of learning does not promote deep learning. Vodcasts and podcasts are increasingly becoming popular in higher education as a means of enhancing learning especially for part-time students who are separated by distance from their teacher; this mode of teaching is known to entertain some limitations. In this paper we report on MOBLEC, an interactive Mobile lecturing model that removes the limitations of podcasting or vodcasting model and promote deep learning. This model enables students to comment on lecture vodcasts using mobile devices, and aggregated comments become an educational resource. The model was evaluated at the Bindura University of Science Education (BUSE), Zimbabwe. The paper describes an interactive mobile lecturing tool for empowering learners that are separated from their teachers and the evaluation results from BUSE, Zimbabwe.
Enjoy your reading!
Source: International Journal of Interactive Mobile Technologies
Saturday, October 05, 2013
158 Tips on mLearning: From Planning to Implementation
Last year, the big question was “Should we do mLearning?” This year, the question is “How should we do mLearning?” This eBook provides 158 tips to help you every step of the way.
It seems like everything is changing in the mobile world: Smartphone and tablet adoption has skyrocketed, users have discovered unexpected ways of using their mobile devices, and many organizations have moved from thinking about mLearning to actual development and implementation.
We’ve captured some of the most current knowledge on mLearning by asking 23 experts to share what they’ve learned. They’ve provided 158 tips on mLearning, in areas including:
A Wealth of Information at Your Fingertips
Guild eBook is focused around a specific theme. You'll find valuable information that you can immediately put to work in your organization.
Download a FREE Guild eBook today!
It seems like everything is changing in the mobile world: Smartphone and tablet adoption has skyrocketed, users have discovered unexpected ways of using their mobile devices, and many organizations have moved from thinking about mLearning to actual development and implementation.
We’ve captured some of the most current knowledge on mLearning by asking 23 experts to share what they’ve learned. They’ve provided 158 tips on mLearning, in areas including:
- Selling mLearning to stakeholders
- Managing mLearning projects
- Analyzing learners’ mLearning needs and preferences
- Designing for mobile
- Selecting and using mLearning tools and platforms
- Working with mLearning media
- Migrating and managing mLearning content
- Using mobile for performance support
- Delivering mLearning
- Measuring mLearning success
- Prospering in a multi-device world
A Wealth of Information at Your Fingertips
Guild eBook is focused around a specific theme. You'll find valuable information that you can immediately put to work in your organization.
Download a FREE Guild eBook today!
158 Tips on mLearning: From Planning to Implementation
Last year, the big question was “Should we do mLearning?” This year, the
question is “How should we do mLearning?” This eBook provides 158 tips
to help you every step of the way.
It seems like everything is changing in the mobile world: Smartphone and tablet adoption has skyrocketed, users have discovered unexpected ways of using their mobile devices, and many organizations have moved from thinking about mLearning to actual development and implementation.
We’ve captured some of the most current knowledge on mLearning by asking 23 experts to share what they’ve learned. They’ve provided 158 tips on mLearning, in areas including:
A Wealth of Information at Your Fingertips
Guild eBook is focused around a specific theme. You'll find valuable information that you can immediately put to work in your organization.
Download a FREE Guild eBook today!
It seems like everything is changing in the mobile world: Smartphone and tablet adoption has skyrocketed, users have discovered unexpected ways of using their mobile devices, and many organizations have moved from thinking about mLearning to actual development and implementation.
We’ve captured some of the most current knowledge on mLearning by asking 23 experts to share what they’ve learned. They’ve provided 158 tips on mLearning, in areas including:
- Selling mLearning to stakeholders
- Managing mLearning projects
- Analyzing learners’ mLearning needs and preferences
- Designing for mobile
- Selecting and using mLearning tools and platforms
- Working with mLearning media
- Migrating and managing mLearning content
- Using mobile for performance support
- Delivering mLearning
- Measuring mLearning success
- Prospering in a multi-device world
A Wealth of Information at Your Fingertips
Guild eBook is focused around a specific theme. You'll find valuable information that you can immediately put to work in your organization.
Download a FREE Guild eBook today!
Microcycle Testing: Better Course Quality Assurance Testing in a Fourth of the Time
This white paper below discusses the most common problems learning project managers encounter in the quality assurance testing phase, introduces best practices for testing e-learning courses.
Also explains how to use technology and a simple but rigorous process to achieve better results in about one fourth of the normal time required.Project managers tasked with producing quality e-learning courses can achieve superior results faster by coupling web-based quality assurance technologies with improved “micro-cycle” processes.
Download the report today
About The eLearning Guild
The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning
Professionals. As a member-driven organization, the Guild produces conferences, online events, eBooks, research reports, and Learning Solutions Magazine—all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings.
Read more...
Source: The eLearning Guild
Also explains how to use technology and a simple but rigorous process to achieve better results in about one fourth of the normal time required.Project managers tasked with producing quality e-learning courses can achieve superior results faster by coupling web-based quality assurance technologies with improved “micro-cycle” processes.Download the report today
About The eLearning Guild
The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning
Professionals. As a member-driven organization, the Guild produces conferences, online events, eBooks, research reports, and Learning Solutions Magazine—all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings.
Read more...
Source: The eLearning Guild
Microcycle Testing: Better Course Quality Assurance Testing in a Fourth of the Time
This white paper below discusses the most common problems learning project
managers encounter in the quality assurance testing phase, introduces
best practices for testing e-learning courses.
Also explains how to use technology and a simple but rigorous process to achieve better results in about one fourth of the normal time required.Project managers tasked with producing quality e-learning courses can
achieve superior results faster by coupling web-based quality assurance
technologies with improved “micro-cycle” processes.
Download the report today
About The eLearning Guild
The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning
Professionals. As a member-driven organization, the Guild produces conferences, online events, eBooks, research reports, and Learning Solutions Magazine—all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings.
Read more...
Source: The eLearning Guild
Also explains how to use technology and a simple but rigorous process to achieve better results in about one fourth of the normal time required.Project managers tasked with producing quality e-learning courses can
achieve superior results faster by coupling web-based quality assurance
technologies with improved “micro-cycle” processes.Download the report today
About The eLearning Guild
The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning
Professionals. As a member-driven organization, the Guild produces conferences, online events, eBooks, research reports, and Learning Solutions Magazine—all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings.
Read more...
Source: The eLearning Guild
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