Photo: Nancy Hays |
To begin your exploration of the success stories in this issue, start with the peer-reviewed articles:
- Paul Wallace explains how his students at Appalachian State University collaborated with community groups and expert faculty to construct scientifically accurate and entertaining mobile learning games for a local wetlands park.
- Shalin Hai-Jew sketches the initial development of the Digital Entomology Lab at Kansas State University, and then invites you to explore the online lab yourself and contribute your ideas to the next stages of design.
- Joe Essid and Fran Wilde take you through the design, development, implementation, and subsequent evolution of a collaborative online literary experience at the University of Richmond called the House of Usher, in which students can attempt to change the outcome of Edgar Allan Poe’s novel.
- Lisa Stephens and her SUNY colleagues tell the story behind the reimagining and rebirth of an existing system-wide advisory group as FACT2 and its subsequent influence in decision making.
Student-Community Collaboration to Construct Mobile Learning Games
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Source: EDUCAUSE Quarterly