International Journal of Interactive Mobile Technologies (iJIM) has just published its latest issue at http://www.i-jim.org.
Have a look at the Table of Contents.
Review the Table of Contents below and then visit the website to review articles and items of interest.
Table of Contents
How To Design a Mobile Application to Enhance Teaching and Learning?
By Dothang Truong
The rapid growth of mobile devices, especially smart phones, has changed the way instructors deliver instructions and students learn class materials. Many universities initiate promoting economic transformation by working to eliminate barriers to educational attainment through incorporating new technologies to enhance the delivery of instructions and student learning outcomes. The purpose of this research is to explore the usage of mobile applications in higher education and develop an application to help college students understand better the class materials, and thereby, enhance their learning outcomes. The detailed description, design, and interface of the application are presented along with dissemination plan.
Development of Mobile Educational Services Application to Improve Educational Outcomes using Android Technology
By Hosam Farouk El-Sofany, Hassan M. Alwadani, Samir Abou El-Seoud and Amer E. Alwadani
Mobile devices have become an instrument that allows a new way of interacting with the university services. This paper describes the development of Mobile Educational Services Application (MES app). This app allows access to the university services, as well as announcements, registration, events, book consultation, schedules and others. The app has been developed for the Android platform. The project provides Mobile and Web-based app tools that allows online access for different users such as students, instructors, and administrators. The app provides student by user friendly, generic, web-based GUI to request the educational services such as send SMS, add/drop course, defer course, query and other. The app provides instructor to send/receive SMS messages to/from the students using the mobile or using the web-based interface of the app. In addition to system monitoring, the app provides administrator an online tools to manage, add, update, and delete system information. This project seeks to be one of the useful economic apps that used Android technology for providing an app tool, using Tablets and mobile devices, for the use of students, instructors and administrators of the educational services in the university.
Mobile Applications and Destination Branding in Spain
By Carlos Alberto Scolari and José Fernández-Cavia
The article sets out the findings of research carried out in 2013 on the Spanish tourism mobile applications. The research that covered 66 apps combined a quantitative description of this sector with qualitative categories based on a semiotic analysis. The article evaluates and compares the apps, identifies their main traits, and proposes a taxonomy: the content-based app, the participatory app and the leisure app.
To a Geographical Orchestration of Mobile Learning Activities
By Nassim Dennouni, Yvan Peter, Luigi Lancieri and Zohra Slama
We are in the transition to a new era where mobility extends to many aspects of our daily lives. Learning, for example, takes place throughout life and anywhere. One may wonder how the traditional orchestration of learning can be applied in a mobile context, for example, to better support students during field trips and museum visits. In this paper, we present a geographic orchestration of resources and activities associated to learning system. The objective is to consider collaboration in mobile learning scenario that depends heavily on the location of learners, their profiles and their activity logs. We also defined a software framework for the design and implementation of pedagogic scenarios of field trip. To validate our approach, we present the implementation of a mobile artifact dedicated to the support of new visitors in exploring the historic monuments of a city.
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Source: International Journal of Interactive Mobile Technologies