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Tuesday, December 09, 2008

Francis Marshall shares some tips on how to create successful blended learning programmes.

Blended learning programmes can play a key role in driving down the cost of training, speeding up learning and making training more accessible to a wider audience – all important in the current economic climate.

Here are Francis Marshall's 10 steps for developing successful blending learning programmes:


Read more...

About Francis Marshall
He is managing director of Cegos UK, part of Cegos Group, Europe's largest learning and development provider.
For more information, visit: www.cegos.co.uk

Source: trainingzone.co.uk

Francis Marshall shares some tips on how to create successful blended learning programmes.

Blended learning programmes can play a key role in driving down the cost of training, speeding up learning and making training more accessible to a wider audience – all important in the current economic climate.

Here are Francis Marshall's 10 steps for developing successful blending learning programmes:


Read more...

About Francis Marshall
He is managing director of Cegos UK, part of Cegos Group, Europe's largest learning and development provider.
For more information, visit: www.cegos.co.uk

Source: trainingzone.co.uk

Sunday, December 07, 2008

iBrain: Surviving the Technological Alteration of the Modern Mind

Their insights are extraordinary, their behaviors unusual. Their brains—shaped by the era of microprocessors, access to limitless information, and 24-hour news and communication—are remapping, retooling, and evolving. They're not superhuman. They're your twenty-something coworkers, your children, and your competition. Are you keeping up?

In iBrain, Dr. Gary Small, one of America's leading neuroscientists and experts on brain function and behavior, explores how technology's unstoppable march forward has altered the way young minds develop, function, and interpret information. iBrain reveals a new evolution catalyzed by technological advancement and its future implications: Where do you fit in on the evolutionary chain? What are the professional, social, and political impacts of this new brain evolution? How must you adapt and at what price?
While high-tech immersion can accelerate learning and boost creativity, it also has its glitches, among them the meteoric rise in ADD diagnoses, increased social isolation, and Internet addiction. To compete and thrive in the age of brain evolution, and to avoid these potential drawbacks, we must adapt, and iBrain—with its Technology Toolkit—equips all of us with the tools and strategies needed to close the brain gap.

Published on: 2008-10
Buy this Book

About the Authors
Dr. Gary Small is a professor of psychiatry at the UCLA Semel Institute and directs the Memory and Aging Research Center and the UCLA Center on Aging. He is one of the world's leading experts on brain science and has published numerous books and articles. Scientific American magazine named him one of the world's top innovators in science and technology, and he frequently appears on The Today Show, Good Morning America, 20/20 and CNN.
Dr. Small has invented the first brain scan that allows doctors to see the physical evidence of brain aging and Alzheimer's disease in living people. Among his numerous breakthrough research studies, he now leads a team of neuroscientists who are demonstrating that exposure to computer technology causes rapid and profound changes in brain neural circuitry.

Gigi Vorgan wrote, produced and appeared in numerous feature films and television shows before teaming up with her husband, Dr. Gary Small, to co-write The Memory Bible, The Memory Prescription, The Longevity Bible, and iBrain. She lives in Los Angeles with Dr. Small and their two children.

Related links
Er internettet ved at ændre din hjerne?
iBrain: Surviving the Technological Alteration of the Modern Mind

iBrain: Surviving the Technological Alteration of the Modern Mind

Their insights are extraordinary, their behaviors unusual. Their brains—shaped by the era of microprocessors, access to limitless information, and 24-hour news and communication—are remapping, retooling, and evolving. They're not superhuman. They're your twenty-something coworkers, your children, and your competition. Are you keeping up?

In iBrain, Dr. Gary Small, one of America's leading neuroscientists and experts on brain function and behavior, explores how technology's unstoppable march forward has altered the way young minds develop, function, and interpret information. iBrain reveals a new evolution catalyzed by technological advancement and its future implications: Where do you fit in on the evolutionary chain? What are the professional, social, and political impacts of this new brain evolution? How must you adapt and at what price?
While high-tech immersion can accelerate learning and boost creativity, it also has its glitches, among them the meteoric rise in ADD diagnoses, increased social isolation, and Internet addiction. To compete and thrive in the age of brain evolution, and to avoid these potential drawbacks, we must adapt, and iBrain—with its Technology Toolkit—equips all of us with the tools and strategies needed to close the brain gap.

Published on: 2008-10
Buy this Book

About the Authors
Dr. Gary Small is a professor of psychiatry at the UCLA Semel Institute and directs the Memory and Aging Research Center and the UCLA Center on Aging. He is one of the world's leading experts on brain science and has published numerous books and articles. Scientific American magazine named him one of the world's top innovators in science and technology, and he frequently appears on The Today Show, Good Morning America, 20/20 and CNN.
Dr. Small has invented the first brain scan that allows doctors to see the physical evidence of brain aging and Alzheimer's disease in living people. Among his numerous breakthrough research studies, he now leads a team of neuroscientists who are demonstrating that exposure to computer technology causes rapid and profound changes in brain neural circuitry.

Gigi Vorgan wrote, produced and appeared in numerous feature films and television shows before teaming up with her husband, Dr. Gary Small, to co-write The Memory Bible, The Memory Prescription, The Longevity Bible, and iBrain. She lives in Los Angeles with Dr. Small and their two children.

Related links
Er internettet ved at ændre din hjerne?
iBrain: Surviving the Technological Alteration of the Modern Mind

Er internettet ved at ændre din hjerne?

Forskning foretaget af den amerikanske neuroforsker, Gary Small fra University of California (UCLA) viser, at internettet ikke blot har ændret på måden, som vi arbejder på, men det teknologiske fremskridt har også ændret vores hjerne. Modgiften er hjernegymnastik.


Medredaktør, på Kommunikationsforum.dk, Brian Due og hjerneforsker ved MR--afdelingen på Hvidovre Hospital Martin Skov har skrevet en spændende artikel om internettets effekt på hjernens udvikling.
En ganske almindelig ”videnarbejder” åbner sin e-mail cirka 50 gange om dagen. Han benytter sit instant-messaging program 77 gange til at sende og modtage hurtige beskeder. Og han besøger 40 forskellige websider. Han zapper rundt og får konstant nye input og stimuli. Hans forhold til nettet er som graverens forhold til skovlen. Lige så naturlig, mad og drikke er for ham, er hans daglige skud World Wide Web. Han er på nettet, ergo er han til.
Dette er i hvert fald hypotesen i Gary Small og Gigi Vorgans nye bog, iBrain: Surviving the Technological Alteration of the Modern Mind.
I iBrain males et noget dystert billede af fremtiden: Digitale mirakler som e-mail, sociale netværk på nettet, YouTube osv. er i færd med at fremavle en helt ny hjernetype: ukoncentreret, besat af hurtige belønninger, dårligt beskaffen hvad angår læring og social kontakt. Det er Smalls budskab. Men hvordan er det muligt?
Teknologiforfatteren Nicholas Carr har taget hul på diskussionen i en nylig artikel, “Is Google Making Us Stupid?”. Carrs hovedbudskab er, at internettet påvirker vores evne til at læse, lære og tænke i en negativ retning, fortsættes: Lider du af techno-brain burnout?

Relatered links
iBrain: Surviving the Technological Alteration of the Modern Mind
Is Google Making Us Stupid?

Kilde: Kommunikationsforum.dk

Er internettet ved at ændre din hjerne?

Forskning foretaget af den amerikanske neuroforsker, Gary Small fra University of California (UCLA) viser, at internettet ikke blot har ændret på måden, som vi arbejder på, men det teknologiske fremskridt har også ændret vores hjerne. Modgiften er hjernegymnastik.


Medredaktør, på Kommunikationsforum.dk, Brian Due og hjerneforsker ved MR--afdelingen på Hvidovre Hospital Martin Skov har skrevet en spændende artikel om internettets effekt på hjernens udvikling.
En ganske almindelig ”videnarbejder” åbner sin e-mail cirka 50 gange om dagen. Han benytter sit instant-messaging program 77 gange til at sende og modtage hurtige beskeder. Og han besøger 40 forskellige websider. Han zapper rundt og får konstant nye input og stimuli. Hans forhold til nettet er som graverens forhold til skovlen. Lige så naturlig, mad og drikke er for ham, er hans daglige skud World Wide Web. Han er på nettet, ergo er han til.
Dette er i hvert fald hypotesen i Gary Small og Gigi Vorgans nye bog, iBrain: Surviving the Technological Alteration of the Modern Mind.
I iBrain males et noget dystert billede af fremtiden: Digitale mirakler som e-mail, sociale netværk på nettet, YouTube osv. er i færd med at fremavle en helt ny hjernetype: ukoncentreret, besat af hurtige belønninger, dårligt beskaffen hvad angår læring og social kontakt. Det er Smalls budskab. Men hvordan er det muligt?
Teknologiforfatteren Nicholas Carr har taget hul på diskussionen i en nylig artikel, “Is Google Making Us Stupid?”. Carrs hovedbudskab er, at internettet påvirker vores evne til at læse, lære og tænke i en negativ retning, fortsættes: Lider du af techno-brain burnout?

Relatered links
iBrain: Surviving the Technological Alteration of the Modern Mind
Is Google Making Us Stupid?

Kilde: Kommunikationsforum.dk

Friday, December 05, 2008

Innovate Volume 5, Issue 2, December 2008/January 2009

James L Morrison, Editor-in-Chief, Innovate has been in touch to reminds us about the following below.



Our December 2008/January 2009 special issue on academics in virtual environments focuses on the possibilities and pitfalls of teaching in virtual worlds. Our contributors offer insights into how educators exploring multiuser virtual environments (MUVEs) can use the lessons learned in earlier versions of the technology, describe worlds built to meet specific educational needs, and offer advice for using SecondLife and other environments to help students with special needs.

Hacking Say and Reviving ELIZA:
Lessons from Virtual Environments

By
Rochelle Mazar and Jason Nolan

As text-based predecessors to Second Life, MOOs can offer educators important insights on managing virtual communities to create rich, meaningful learning experiences. Rochelle Mazar and Jason Nolan outline two instructional experiments in MOOs that have implications for current educational practice in Second Life.
Read more...

The Time Factor:
Leveraging Intelligent Agents and Directed Narratives in Online Learning Environments

By
Greg Jones and Scott Warren

Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments. Greg Jones and Scott Warren describe how intelligent agents, in-game characters that respond to the context of the game and to the individual player's situation, can accelerate learning in MUVEs and other virtual learning environments.
Read more...

Knowledge-Driven Design of Virtual Patient Simulations
By
Victor Vergara, Thomas Caudell, Timothy Goldsmith, Panaiotis, and Dale Alverson

Virtual worlds provide unique opportunities for instructors to promote, study, and evaluate student learning and comprehension. In this article, Victor Vergara, Thomas Caudell, Timothy Goldsmith, Panaiotis, and Dale Alverson explore the advantages of using virtual reality environments to create simulations for medical students.
Read more...

Using Second Life with Learning-Disabled Students in Higher Education
By
Stephanie McKinney, Agi Horspool, Renee Willers, Omar Safie, and Laurie Richlin

The educational potential of Second Life is still in the process of being developed and harnessed. According to Stephanie McKinney, Agi Horspool, Renee Willers, Omar Safie, and Laurie Richlin, an essential step in this development will be to figure out how to use Second Life to support learning-disabled (LD) students who face numerous challenges in traditional instruction in higher education.

Innovate-Blog:
A Step Into Blog 2.0
By
James Shimabukuro

Although we must say farewell to Stephen Downes's long-time contribution to this journal, Places to Go, and wish Stephen luck in his next endeavors, we announce a new feature this month.
In the inaugural edition of Innovate-Blog, James Shimabukuro introduces Innovate's newest feature, I-Blog. The advent of free blog publishing platforms and tools gave individuals a simple yet sophisticated means to publish directly to the Web. In the last few years, organizations and institutions have been using blogs for their own purposes, creating a kind of Blog 2.0 that is less about individuals and more about organizations and teams.
Read more...

Innovate-Ideagora:
What's Happening

By
Alan McCord and Denise Easton

In this edition of Innovate-Ideagora, Alan McCord and Denise Easton report that Innovate's social networking initiative now has almost 280 members, many of them actively contributing to a lively set of discussions, including considerations of what topics the Ideagora should take up in the future and a conversation about the challenges of motivating reluctant faculty members to engage with new technology.
Read more...

Our partner, ULiveandLearn, produces author webcasts on the topics of their articles. You may register for the December/January webcasts at the Innovate-Live portal http://www.uliveandlearn.com/PortalInnovate/index.cfm

Enjoy this issue of Innovate!

Source: Innovate

Innovate Volume 5, Issue 2, December 2008/January 2009

James L Morrison, Editor-in-Chief, Innovate has been in touch to reminds us about the following below.



Our December 2008/January 2009 special issue on academics in virtual environments focuses on the possibilities and pitfalls of teaching in virtual worlds. Our contributors offer insights into how educators exploring multiuser virtual environments (MUVEs) can use the lessons learned in earlier versions of the technology, describe worlds built to meet specific educational needs, and offer advice for using SecondLife and other environments to help students with special needs.

Hacking Say and Reviving ELIZA:
Lessons from Virtual Environments

By
Rochelle Mazar and Jason Nolan

As text-based predecessors to Second Life, MOOs can offer educators important insights on managing virtual communities to create rich, meaningful learning experiences. Rochelle Mazar and Jason Nolan outline two instructional experiments in MOOs that have implications for current educational practice in Second Life.
Read more...

The Time Factor:
Leveraging Intelligent Agents and Directed Narratives in Online Learning Environments

By
Greg Jones and Scott Warren

Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments. Greg Jones and Scott Warren describe how intelligent agents, in-game characters that respond to the context of the game and to the individual player's situation, can accelerate learning in MUVEs and other virtual learning environments.
Read more...

Knowledge-Driven Design of Virtual Patient Simulations
By
Victor Vergara, Thomas Caudell, Timothy Goldsmith, Panaiotis, and Dale Alverson

Virtual worlds provide unique opportunities for instructors to promote, study, and evaluate student learning and comprehension. In this article, Victor Vergara, Thomas Caudell, Timothy Goldsmith, Panaiotis, and Dale Alverson explore the advantages of using virtual reality environments to create simulations for medical students.
Read more...

Using Second Life with Learning-Disabled Students in Higher Education
By
Stephanie McKinney, Agi Horspool, Renee Willers, Omar Safie, and Laurie Richlin

The educational potential of Second Life is still in the process of being developed and harnessed. According to Stephanie McKinney, Agi Horspool, Renee Willers, Omar Safie, and Laurie Richlin, an essential step in this development will be to figure out how to use Second Life to support learning-disabled (LD) students who face numerous challenges in traditional instruction in higher education.

Innovate-Blog:
A Step Into Blog 2.0
By
James Shimabukuro

Although we must say farewell to Stephen Downes's long-time contribution to this journal, Places to Go, and wish Stephen luck in his next endeavors, we announce a new feature this month.
In the inaugural edition of Innovate-Blog, James Shimabukuro introduces Innovate's newest feature, I-Blog. The advent of free blog publishing platforms and tools gave individuals a simple yet sophisticated means to publish directly to the Web. In the last few years, organizations and institutions have been using blogs for their own purposes, creating a kind of Blog 2.0 that is less about individuals and more about organizations and teams.
Read more...

Innovate-Ideagora:
What's Happening

By
Alan McCord and Denise Easton

In this edition of Innovate-Ideagora, Alan McCord and Denise Easton report that Innovate's social networking initiative now has almost 280 members, many of them actively contributing to a lively set of discussions, including considerations of what topics the Ideagora should take up in the future and a conversation about the challenges of motivating reluctant faculty members to engage with new technology.
Read more...

Our partner, ULiveandLearn, produces author webcasts on the topics of their articles. You may register for the December/January webcasts at the Innovate-Live portal http://www.uliveandlearn.com/PortalInnovate/index.cfm

Enjoy this issue of Innovate!

Source: Innovate

eInstruction Announces Grand Prize Winners of $75,000 in classroom technology!

Three winners will receive an Interactive Classroom Makeover; public votes and judges make final decision.

eInstruction, a premier global provider of interactive learning solutions, announces the three winners of the company’s second annual video contest that recognizes teachers and students for their collaboration and use of technology in the classroom. Participants of the contest were asked to create a short music video parodying the song of their choice. The winners’ videos did a superior job of demonstrating teamwork, technology in the classroom and creativity.

The winners from each grade segment (K-5, 6-8 and 9-12) are as follows:

Grades K-5 winner:
Mrs. Brett Lanier at Chinquapin Elementary in Chinquapin, North Carolina, United States
Video:
http://eimakeover.shycast.com/contestant/323/

Grades 6-8 winner:

Mr. Michael Grothem at
Corona Ranch Elementary in Corona, California, United States
Video:
http://eimakeover.shycast.com/contestant/309/

Grades 9-12 winner:

Mrs. Vicki Gough at the
Sir Wilfrid Laurier Secondary School in London, Ontario, Canada
Video:
http://eimakeover.shycast.com/contestant/326/

The winners were selected from more than 290 submissions from across the United States, Canada, New Zealand and Australia. The public votes constituted 30 percent of the final score and the panel of judges determined 70 percent of the entrant’s final score.

As a token of appreciation for all of the hard work put into creating their videos, all contest participants will receive a free copy of Interwrite Workspace® LE.
And in a recent addition to the prizes, each runner-up will receive a classpack of CPS IR clickers and an Interwrite Mobi™.

The contest winners will be awarded with the following prize package:
  • The soon-to-be-released Interwrite® DualBoard and Interwrite Mobi – Both products are the next generation in classroom teaching tools.
  • Interwrite Workspace – Includes over 4,000 teaching resources and more than 50 tools for creating, organizing, capturing and sharing teaching materials. And as the only classroom instruction software that integrates the ExamView® Assessment Suite, this powerful software is a must have in every classroom.
  • CPS RF 32 Unit Student Response System – All heads are up with this engaging assessment tool that instantly informs educators if every student is understanding a lesson and identifies which students are having trouble – no one is left behind.
  • ExamView Assessment Suite – A complete toolset of three seamless applications that provides the means to build comprehensive tests with Test Generator, administer tests with Test Player and analyze results with Test Manager.
  • ExamView® Learning Series – A collection of over 243,000 unique, high-quality questions specifically aligned to core curriculum. Learning Series content is delivered through the ExamView Assessment Suite.
  • Dell™ Latitude™ E5400 Laptop - Designed to help simplify information technology by reducing cost, deployment time and maintenance, the newest Dell Latitude E5400 laptop delivers mobile computing with better flexibility and performance.
  • Planet Earth Series DVD Set by Discovery Education - This award-winning Planet Earth series is an 11-part series that features in-depth looks at animal behaviors and startling views of various regions- ranging from the deep ocean to mountains - from across the globe.
  • Study Island Subscription - Online standards-based learning programs designed specifically to help students master the skills and knowledge in each state’s unique set of standards.
  • Inspiration® and InspireData™ Licenses*- Provided by Inspiration Software®, the program helps students in grades 6-12 develop essential learning strategies as they create graphic organizers to visually represent concepts and relationships. Also included is InspireData which lets students examine data and explore relationships that help to develop analytical skills and strengthen critical thinking skills. *Kidspiration will be provided to the K-5 winner.
  • Server - Provided by Safari Montage® - The server will be pre-loaded with programs, fully segmented, from the finest educational video publishers in the world.
    Both the K-8 and 9-12 Core Content Packages include 1,000 pre-selected and pre-loaded titles, which are fully segmented and searchable.
  • netTrekker d.i. License - Provided by Thinkronize, netTrekker d.i. is the leading educational search tool in K-12 schools. It connects educators and students to more than 300,000 educator-selected resources – organized by grade and readability level and aligned with each state’s academic standards. Thinkronize is also including an hour-long Professional Development Webinar.
  • Control System from Calypso Controls – The CB-1000 is a wall-mount button panel that offers eight programmable tactile buttons, useful for controlling projectors, DVD players and other audiovisual equipment.
  • AVerVision CP300 Document Camera by AVerMedia® - The CP300 an interactive 3.2 mega pixel document camera with 16x total zoom and pan capability. It also features instant auto focus that delivers the utmost clarity of image in a second with one touch.
  • One Day of Professional Development from Brewer Technology and Learning – One day of professional development will be provided to help teachers learn to effectively use the equipment as tools that enhance and accelerate the learning process.
    Free Installation from BMC – BMC certified installation experts will come to the school and install all of the components of the classroom makeover.
    Other prizes will include an LCD projector, sound system and $1,000 (USD) for other classroom technology. Plus, a party for the entire school.

To view all of the submitted videos, including the winners, visit http://www.eimakeover.com. For more information on eInstruction’s interactive learning solutions, please visit http://www.einstruction.com.

Related link
eInstruction Announces Finalists in Interactive Classroom Makeover Contest!

eInstruction Announces Grand Prize Winners of $75,000 in classroom technology!

Three winners will receive an Interactive Classroom Makeover; public votes and judges make final decision.

eInstruction, a premier global provider of interactive learning solutions, announces the three winners of the company’s second annual video contest that recognizes teachers and students for their collaboration and use of technology in the classroom. Participants of the contest were asked to create a short music video parodying the song of their choice. The winners’ videos did a superior job of demonstrating teamwork, technology in the classroom and creativity.

The winners from each grade segment (K-5, 6-8 and 9-12) are as follows:

Grades K-5 winner:
Mrs. Brett Lanier at Chinquapin Elementary in Chinquapin, North Carolina, United States
Video:
http://eimakeover.shycast.com/contestant/323/

Grades 6-8 winner:

Mr. Michael Grothem at
Corona Ranch Elementary in Corona, California, United States
Video:
http://eimakeover.shycast.com/contestant/309/

Grades 9-12 winner:

Mrs. Vicki Gough at the
Sir Wilfrid Laurier Secondary School in London, Ontario, Canada
Video:
http://eimakeover.shycast.com/contestant/326/

The winners were selected from more than 290 submissions from across the United States, Canada, New Zealand and Australia. The public votes constituted 30 percent of the final score and the panel of judges determined 70 percent of the entrant’s final score.

As a token of appreciation for all of the hard work put into creating their videos, all contest participants will receive a free copy of Interwrite Workspace® LE.
And in a recent addition to the prizes, each runner-up will receive a classpack of CPS IR clickers and an Interwrite Mobi™.

The contest winners will be awarded with the following prize package:
  • The soon-to-be-released Interwrite® DualBoard and Interwrite Mobi – Both products are the next generation in classroom teaching tools.
  • Interwrite Workspace – Includes over 4,000 teaching resources and more than 50 tools for creating, organizing, capturing and sharing teaching materials. And as the only classroom instruction software that integrates the ExamView® Assessment Suite, this powerful software is a must have in every classroom.
  • CPS RF 32 Unit Student Response System – All heads are up with this engaging assessment tool that instantly informs educators if every student is understanding a lesson and identifies which students are having trouble – no one is left behind.
  • ExamView Assessment Suite – A complete toolset of three seamless applications that provides the means to build comprehensive tests with Test Generator, administer tests with Test Player and analyze results with Test Manager.
  • ExamView® Learning Series – A collection of over 243,000 unique, high-quality questions specifically aligned to core curriculum. Learning Series content is delivered through the ExamView Assessment Suite.
  • Dell™ Latitude™ E5400 Laptop - Designed to help simplify information technology by reducing cost, deployment time and maintenance, the newest Dell Latitude E5400 laptop delivers mobile computing with better flexibility and performance.
  • Planet Earth Series DVD Set by Discovery Education - This award-winning Planet Earth series is an 11-part series that features in-depth looks at animal behaviors and startling views of various regions- ranging from the deep ocean to mountains - from across the globe.
  • Study Island Subscription - Online standards-based learning programs designed specifically to help students master the skills and knowledge in each state’s unique set of standards.
  • Inspiration® and InspireData™ Licenses*- Provided by Inspiration Software®, the program helps students in grades 6-12 develop essential learning strategies as they create graphic organizers to visually represent concepts and relationships. Also included is InspireData which lets students examine data and explore relationships that help to develop analytical skills and strengthen critical thinking skills. *Kidspiration will be provided to the K-5 winner.
  • Server - Provided by Safari Montage® - The server will be pre-loaded with programs, fully segmented, from the finest educational video publishers in the world.
    Both the K-8 and 9-12 Core Content Packages include 1,000 pre-selected and pre-loaded titles, which are fully segmented and searchable.
  • netTrekker d.i. License - Provided by Thinkronize, netTrekker d.i. is the leading educational search tool in K-12 schools. It connects educators and students to more than 300,000 educator-selected resources – organized by grade and readability level and aligned with each state’s academic standards. Thinkronize is also including an hour-long Professional Development Webinar.
  • Control System from Calypso Controls – The CB-1000 is a wall-mount button panel that offers eight programmable tactile buttons, useful for controlling projectors, DVD players and other audiovisual equipment.
  • AVerVision CP300 Document Camera by AVerMedia® - The CP300 an interactive 3.2 mega pixel document camera with 16x total zoom and pan capability. It also features instant auto focus that delivers the utmost clarity of image in a second with one touch.
  • One Day of Professional Development from Brewer Technology and Learning – One day of professional development will be provided to help teachers learn to effectively use the equipment as tools that enhance and accelerate the learning process.
    Free Installation from BMC – BMC certified installation experts will come to the school and install all of the components of the classroom makeover.
    Other prizes will include an LCD projector, sound system and $1,000 (USD) for other classroom technology. Plus, a party for the entire school.

To view all of the submitted videos, including the winners, visit http://www.eimakeover.com. For more information on eInstruction’s interactive learning solutions, please visit http://www.einstruction.com.

Related link
eInstruction Announces Finalists in Interactive Classroom Makeover Contest!