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Sunday, June 29, 2008

Exploring Canada online an easy way to learn about country's history by LUANN LASALLE.

Exploring Canada is easy with the click of a mouse.

As the country prepares to celebrates its 141st birthday July 1, the Dominion Institute says learning about history online engages young people.
Students like to feel they're interacting with history when they're on the Internet, said Jeremy Diamond, the institute's director of programs.
History lends itself to telling a story," he said. The Internet only helps facilitate that, and any time we can encourage young people to read that story and be part of that story, the better off we are."
The Dominion Institute is a national organization that aims to make Canadians more knowledgeable about their history.

The Historical Atlas of Canada Online Learning Project wants to make maps and the information created for the hard-cover atlas available to a wider audience on the Internet.
Its website has text and images but also interactive maps, allowing users to zoom in. The site lets users explore the themes and data on the maps.
I think being able to interact with the maps is the big advantage of this site," said cartographer Byron Moldofsky, who is part of the online atlas project.


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An Introduction to Multimedia Services by Dialogic

Combining video with voice and text applications to create multimedia services is an important development in the worldwide communications marketplace. Adding video promises to provide a robust new revenue stream for service providers and greatly enhance business solutions, including the contact center. This paper explores market segment trends, multimedia services, key multimedia standards, and the technical components needed to deliver multimedia services effectively.

Simplified Topology for Multimedia Service Delivery

Source: An Introduction to Multimedia Services

A section on Dialogic and multimedia discusses some of the Dialogic products that can help make the move to multimedia faster and more cost effective.

About Dialogic - A World Leader in Innovation
A catalyst for innovation in the communications industry, Dialogic Corporation has the momentum to foster the essential multimedia and signaling technologies that underlie today's pioneering service applications. Decades of experience and continued investment qualify Dialogic to create leading-edge products, and its partners rely on these flexible components to rapidly deploy value-added solutions around the world. With its finger on the pulse of the industry, Dialogic sets its sights on supplying what its customers need to keep pace with the continued evolution of technology.

Source: Dialogic

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Saturday, June 28, 2008

Zoomii Books

Zoomii just launched. It's a new site for browsing best selling books available on Amazon. Check it out.

Why Zoomii?
Because I love bookstores. Spending afternoons wandering the shelves. Happening across great books I didn't even know existed. But it's an experience I never found online. Online bookstores are wonderful. They've got amazing prices, huge selections, and they're open all the time. If you know exactly what you want, they're perfect. But somehow I kept coming back to the bookstore just to browse. Zoomii is my attempt to bring online as much of the real bookstore experience as possible.
-Chris Thiessen

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Enjoy the bookstore!

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Classroom Management in the Digital Age.

Here’s the latest Technology & Learning's eBooks below.

Classroom Management in the Digital Age

Computers in schools have the power to enhance the classroom experience for both students and teachers. But the benefits can easily be lost to distractive elements such as games, instant messaging, and web surfing. Read this eBook for strategies on how to minimize distractions and maximize the educational potential of your digital classroom.

What's Inside the eBook:

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Web 2.0 eBook available.

Jennifer Rausch, Atomic Learning, Inc. has been in touch to reminds us about a new Web 2.0 eBook below.

Web 2.0: From Curious to Competent

Web 2.0 tools play an increasingly important role in everyday life. Not only are people more connected, but they have more opportunities to find information, share ideas and be creative than ever before. Most educators who use some of the new, free, online tools to accomplish tasks find rich rewards. Yet many others are curious about how the tools work, and even more, what exactly they can do with them in the classroom to help their students learn. This eBook is designed to explore the reasons for using the most popular Web 2.0 tools and guide you as you explore the read/write Web on your own.

What's Inside the Web 2.0 eBook:

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200 Refrigeration and Air Conditioning Students get CPD Certified., the pioneering learning initiative launched by The Star Refrigeration Group to meet the needs of the air-conditioning, refrigeration and building services sector, has in the last 2 months awarded more than 200 Certificates to students all around the world.

This significant increase in the number of people interested in keeping up to date and re-skill is due to the advantages of using e-learning as a training method. Online learning is a cost-effective and convenient way to develop professional skills which allows students to learn quickly, at their own pace and at any time, by accessing readily-available learning material whenever and wherever they need, with no travel time or cost involved.

About was launched by Star Refrigeration in October 2006 as a pioneering learning initiative to meet the needs of the
air-conditioning, refrigeration and building services sector.
This learning portal has rapidly become popular within the industry and is attracting significant international attention from students, educationalists and trade associations.
In October 2007 this initiative was the winner of the Cooling Industry - Training Initiative. has also built a student community of more than 3000 members from all around the globe in just over a year.
Learning content has recently been expanded to include the world's first interactive course covering CO2 Refrigeration. This is already proving successful and is being used by retail operators as their standard requirement for contractor training.
All of the courses are recognised for CPD by CIBSE and the Construction CPD Certification Service.
For further information please contact
Visit the website for further information:

Source: PRWeb

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Friday, June 27, 2008 Newsletter - June 2008

The e-learning Newsletter brings you news about current issues, open calls, forthcoming events and e-learning resources.

Just look at this interesting line-up in this Newsletter - June 2008.

eLearning Papers looks for articles on training & work addressing for example the following themes: informal learning at work, virtual worlds for professional training and learning organisations.
The deadline for article submissions is 28 August 2008.

The Institute for Prospective Technological Studies (IPTS) has published a series of reports on eLearning in the ten Member States that joined the European Union in 2004.
The reports describe each country's educational system and the role played by eLearning in it. The research takes into account the major technical, economic, political, ethical and socio-cultural factors of eLearning developments, and the major drivers and barriers for them in each country.

The SPreaD project develops a toolkit aimed at all regional, national and European institutions that finance, initiate or coordinate projects and initiatives to strengthen digital literacy. It supports them in evaluating, planning and managing large-scale digital literacy programmes. The toolkit is based on six best practice projects that have already been successfully realised by the three partner institutions.

ICERI 2008, 24-26 November 2008, Madrid (Spain).
The International Conference of Education, Research and Innovation (ICERI) will be an International Forum for those who wish to present and discuss their innovations, projects on research and the latest innovations and results in the field of Higher Education.

EUROPEAN e-SKILLS 2008 CONFERENCE, 9-10 October 2008, Thessaloniki, Greece.
The conference is organised by the European Commission and the European Centre for the Development of Vocational Training (Cedefop) in partnership with the e-Skills Industry Leadership Board. It will bring together experts from government, ICT industry, social partners, academia and other stakeholders to discuss best practices, flagship projects and report on progress.
The pre-registration is mandatory and open till 30 June 2008.


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eSchool Top News Online

Take a look at these highlights below.

Parents around the world are largely unaware of their children's internet use, research suggests.
By Meris Stansbury, Assistant Editor, eSchool News.

A recent survey by internet security firm Symantec Corp. suggests that many parents are unaware of their children's internet activity and typically underestimate how often their kids encounter online threats.
For Symantec's "Norton Online Living Report," research firm Harris Interactive surveyed more than 4,500 adults and 2,700 children ages 8 to 17 from the United States, United Kingdom, Australia, Germany, France, Brazil, China, and Japan from November to December 2007. To qualify as survey respondents, subjects had to report spending an hour or more online each month.

Related links

New technology could help educators know when their students are feeling frustrated, confused.
By Dennis Carter, Assistant Editor, eSchool News.

Student comprehension is tough to judge for teachers at the helm of a packed classroom, so researchers at the University of Massachusetts are developing a program that can gauge whether students are bored, frustrated, or motivated during computer-based exercises.
UMass researchers received a grant of $890,419 this month from the National Center for Education Research to advance technology that uses sensors to detect student emotions, allowing teachers to tailor their lessons more easily around classroom victories and struggles.

Related links

Schools for teachers flunk math

For kids to do better in math, their teachers might have to go back to school, reports the Associated Press: According to a study released June 26 by the National Council on Teacher Quality, elementary-school teachers are poorly prepared by education schools to teach math. Math relies heavily on cumulative knowledge, making the early years critical. The study by the nonpartisan research and advocacy group comes a few months after a federal panel reported that U.S. students have widespread difficulty with fractions, a problem that arises in elementary school and prevents kids from mastering more complicated topics such as algebra later on.

Site of the Week

You won't have to campaign hard to get students to use this interactive learning tool.

A free online computer game from Cable in the Classroom lets students experience the pressure cooker of a presidential campaign, requiring players to manage campaign money, lobby interest groups, and make gut-wrenching decisions when scandal threatens their bid for the White House. First created during the 2004 campaign season, “eLECTIONS” was refined and reintroduced this year. Players can run for president as a Democrat, Republican, or third-party candidate and can choose their platform issues, ranging from taxes to national defense to education.

Source: eSchool News

Check this June 2008 issue out.

What’s inside...

  • Internet2 expands schools' possibilities
  • Summit showcases ed-tech ‘up-andcomers'
  • Free computer game aims to make science fun
  • YouTube suit tests digital copyright law
  • Low-cost XO laptop now runs Windows
  • Facebook, states establish online safety measures
  • Cyber bullying: From victim to crusader
  • Index reveals what kids are searching for
  • Netwatch
Want to read the current issue?
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Classroom News

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Sunday, June 15, 2008

Articles Appears in AACE Journal, 2008.

Please, take a look at these articles, appears in AACE Journal, Vol. 16, Iss. 2, 2008.

Characteristics of Adult Learners With Implications for Online Learning Design.
State of Connecticut, USA.

The online educational environment is increasingly being used by adults and should be designed based on the needs of adult learners. This article discusses andragogy, an important adult learning theory, and reviews three other adult learning theories: self-directed learning, experiential learning, and transformational learning. During this discussion, the theories are examined for the ways in which they may be applied to the design of online learning environments. In addition, the characteristics of adult learners are examined, and an analysis of how these characteristics influence the design of an online learning environment is presented. Recommendations follow regarding how to design an online classroom environment while considering the application of adult learning theories.

A New Pathway for E-Learning: From Distribution to Collaboration and Competence in E-Learning.
University of Duisburg-Essen, Germany.

The article describes the current challenge for e-learning in higher education, which is to support development of competence. This poses great challenges to e-learning in higher education, mainly because the way it has been designed, in many cases, does not fit with supporting competence development. Rather, it facilitates the mere transfer of knowledge. Two different modes of e-learning organization are differentiated and described: the distributive and the collaborative e-learning modes. It is argued that the collaborative mode holds more potential for competence development than the distributive mode.

Source: AACE Journal

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Saturday, June 14, 2008

eInstruction Announces Winners of “Content Meets Technology” Sweepstakes

eInstruction, a premier global provider of interactive learning solutions, announces the winners of the popular “Content Meets Technology” Sweepstakes.
This first-of-its-kind sweepstakes invited teachers to submit, using no more that 250 characters, their vision of the role of technology in education. Those entries were posted on an interactive Google Map mashup, which showed each participant’s entry and location on a map of the United States.

Three lucky teachers’ names were randomly selected from more than 5,000 entries. Each teacher will be awarded an interactive classroom makeover prize package worth more than $8,000!
The winners were selected from three categories: kindergarten through fifth grade, sixth through eighth and ninth through twelfth. Karri Hanson, a fourth grade teacher at Faith Elementary School in Faith, South Dakota, won in the kindergarten through fifth grade category. Donna White, a sixth grade teacher at Mata Intermediate School in Houston, Texas, was the grades six through eight winner. And, Kelly Jones-Wagy, a Social Studies teacher at Fort Lupton High School in Fort Lupton, Colorado, won in the grades nine through twelve category.
Now, their new teaching tools will add some of the most innovative technology eInstruction has to offer to their classrooms.

”This is a dream come true. I can’t wait to use this new technology in my classroom,” says Donna White, the sixth through grade winner from Mata Intermediate School in Houston, Texas. “My students will absolutely love this!”

The “Content Meets Technology” Sweepstakes was designed to mirror the merger of eInstruction and Interwrite Learning® that took place at the beginning of 2008. The “mashup” of Google Maps (technology) and the teacher’s written vision of the role of technology in education (content) was designed and produced by Shycast to show what can come from this great combination.

“We are absolutely amazed and thrilled with the number of teachers that participated in this groundbreaking, educational exercise that is a metaphor for the tremendous possibilities available when great content and technology come together,” said Lisa O’Masta, Vice President of Marketing of eInstruction.

The “Content Meets Technology” Sweepstakes arrived on the heels of Interwrite Learning’s 2007 Video Makeover Contest, in which more than 220 classes submitted music parody videos. The success of that contest has prompted eInstruction to schedule the second annual music parody contest; teachers and students can begin submitting their musical collaborations September 9, 2008.

Related link

About eInstruction
eInstruction pioneered the first student response system for the education market during the 1980s. Its Classroom Performance System (CPS) provides instructors and students with real-time feedback on comprehension during instruction. Today CPS remains the leading student response system in education, being used with over 1.5 million students in more than 60,000 K-12 classrooms and over 400,000 students in more than 400 colleges and universities.
In 2006, eInstruction acquired FSCreations and integrated its ExamView and Learning Series software and content platforms so instructors can seamlessly use publisher and proprietary question banks in lesson plans, quizzes and tests with eInstruction technology. The result is an integrated system for instruction and assessment with real-time feedback.
In 2008, eInstruction joined forces with Interwrite Learning, another premier global provider of learning solutions for primary, secondary and higher education markets.
To learn more about Interwrite Learning’s Interactive Classroom solutions, please visit

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Beware, it’s not all fun with the social networking sites by ANDREW LIMO

There are deep concerns that the internet, which has grown to become a big social forum, is being used to spread malware and to breach people’s privacy.

Popular social networking sites (SNSs) such as Facebook, Hi5, Orkut (by Google), MySpace and LinkedIn provide forums for strangers to make friends and share ideas in the virtual world.
Didn’t someone say we are what we share?
SNSs are public web-based services that allow individuals with common interests to interact freely.
Like blogs (personal websites), the content is posted by individuals. But social network sites, unlike most blogs, do not belong to the users. SNSs will allow you to meet strangers and even trace your long lost college mate.
It all began in the US, then spread to Europe and Asia before completing the adoption curve in Africa, where the social culture is expected to inject steroid to this global phenomenon.
The only setback has been skills and affordability.
The fact that the internet is by nature a public forum may not come to the mind of a teenager consumed by the intriguing profile of a newfound friend who may even be a fake to start with.

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Friday, June 13, 2008

Gadgets - The Classrooms of the Future by Heather Johnson

Please be sure to check out this pertinent guest post from Heather Johnson.
If you would like to be considered for a guest post, please
contact me.

No matter what anyone says, size does matter! And when it comes to technology, the smaller the better – the more number of nano chips you can fit on an area the size of a pinhead, the more sophisticated and expensive the device. So now we carry around a larger number of gadgets, but with each vying with the other to be the smallest one in your bag or pocket, there’s no hassle regarding the weight we lug around. It’s a world where being connected at all times, at all places, at all costs, takes priority over everything else.
While there are times we wish that people would focus more on other human beings around them rather that immerse themselves in their mean machines, there are saving graces to this fad we call technology that’s advancing by leaps and bounds. One of them is related to the field of online education, a sphere that depends entirely on technology for its growth and popularity. Being able to learn from home is a boon to most people who have a full-time job and are looking to earn a degree to advance their career prospects or make more money. Significant progress in mobile technology has made the term “learning from home” morph into “learning from anywhere.”
The mobile phone has opened up a world of opportunities, one that allows people to learn from where there are, to use the time that is available to them rather than making time to study; content is pushed onto mobile screens instead of having to be accessed using a personal computer or a laptop, which means that anyplace your phone goes with you is good enough to be your classroom setting. Entire courses are being taught and learnt with just smart phones and access to content provided by careers.
The American InterContinental University is setting the standards in mobile online education by offering those who own Personal Digital Assistants, Smartphones like Apple’s iPhone and others to access course content, assignments and other information, both in the text and video formats. The large memory capacities of these devices allow users to store content and access it as and when needed. The clarity and size of the screens provide crystal-clear pictures and videos, all in all, a complete presentation to rival the best of classroom lectures.
So the next time you see someone with their eyes glued to a mobile phone, maybe they’re hard at work – studying! It’s not that hard to imagine, not with technology as we define it today.

Related links
10 Resources to Help Students Improve Their English Grammar by Heather Johnson
Skip the Tuition: 100 Free Podcasts from the Best Colleges in the World by Heather Johnson

This article was contributed by Heather Johnson, who is a regular writer on the subject of
nursing college grants. She welcomes your questions, comments and writing job opportunities at at her email address.

Many thanks to Heather Johnson. Enjoy your reading!

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Tuesday, June 10, 2008

eSchool Top News Online

Don't miss it!

School districts compete for grants that bring more interactive, information-based curriculum to gym classes.

By Dennis Carter, Assistant Editor, eSchool News.

Physical education teachers are trading in their traditional equipment for heart-rate monitors and video games that encourage running, jumping, and stretching. Taken together, these two trends are transforming P.E. classes across the country and are spurring school officials to vie for millions in grants.
More than 10,000 schools across the country reportedly use heart-rate monitors—wristwatches that calculate a student's heartbeat and heart rate target zone—that make it easier for teachers to track student performance. And a growing number of schools are embracing a new phenomenon known as "exergaming," encouraging students to exercise using video games such as Nintendo's new Wii Fit and Dance Dance Revolution (DDR), in which players mimic dance moves on the screen, requiring constant movement.

Related links

New social-networking web site enhances education

The San Jose Mercury News reports on FreshBrain, a social-networking web site created to enhance the education of youth in the areas of business and technology through interactive experiences. Because FreshBrain is a nonprofit organization, the web site service is available to users free of charge.
The web site,, gives youth ages 13-18 the chance to explore and create through activities and projects, such as changing the image of the Mona Lisa by putting a new face on it, creating a video game, or social networking to start a small business.

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Friday, June 06, 2008

Innovate Volume 4, Issue 5, June/Juli 2008

James L Morrison, Editor-in-Chief, Innovate has been in touch to reminds us about the following below.

Just look at this interesting line-up in this Innovate special issue.
The June/July special issue on the future of education, guest edited by George Siemans, focuses on the changing shape of pedagogy, the nature of knowledge itself, the future of copyright, likely patterns of technology adoption in the future, the place of virtual worlds and online portfolios in education, and offers a tool to assist educators anticipate the future.
Transforming Pedagogy through Social Software
Community as Curriculum
Copyright, Technology, and Education
Technology Adoption Patterns in Higher Learning Through 2035

In the From our Sponsor section,
Gary Brown, Nils Peterson, Adrian Wilson, and Jim Ptaszynski connect the use of reflective e-portfolios to increased learner control, better relationships with alumni and employers, and increasing engagement through utilization of real life learning tasks.
Daniel W. Rasmus concludes this issue with a description of Microsoft's use of scenario planning, a strategic planning tool that, he argues, can help educational institutions “face uncertainty in order to embrace the future.”

Enjoy this issue of Innovate.

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Thursday, June 05, 2008

Light, Agile and Flexible: Collaborating the Web 2.0 Way by Stephen Downes

Stephen Downes presentation delivered to Innovations in e-Learning, June 4, 2008, look at how web 2.0 applications, and in particular, social and collaborative technologies can support learning and steps institutions can take to best leverage their capabilities.

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NACOL Releases First in New Promising Practices in Online Learning Series: Blended Learning: The Convergence of Online and Face-to-Face Education

The North American Council for Online Learning (NACOL) is announce the release of the first report in a series of six papers being published in 2008.

This series, Promising Practices in Online Learning, explores some of the approaches being taken by practitioners and policymakers in response to key issues in online learning.
Susan Patrick, President of NACOL, says, "NACOL is examining significant advances in online learning and highlighting the promising practices. Blended learning is a major trend in K-12 education. Personalization for all students is possible through online learning and will become mainstream in the next ten years."
Blended learning combines the best elements of online and face-to-face learning and is likely to emerge as a predominant method of teaching and learning. It is being implemented by schools through out the country and the world, and in some cases it has been underway for several years.
According to author John Watson, of Evergreen Consulting Associates, "Onlinelearning offers the advantage of personalization, allowing individualizedattention and support when students need it most.

Related link

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Project Initiation Checklist for Rapid E-learning

Here is a link to a report with a checklist of things to consider at the beginning a rapid elearning project.

If you are starting a rapid e-learning project, you will accelerate your progress by ensuring the key elements are in place to get going.

Doing so will save valuable time down the line rectifying unresolved issues or help prevent unnecessary development or time spent on tangential activities.

This free short insight report from Kineo, leaders in rapid e-learning, explains

  • Differences between rapid e-learning and standard e-learning project definition
  • The key actions you need to take to initiate your rapid e-learning project
It includes a checklist of key project initiation tasks that you can use as a baseline, adding specifics relevant to your organisation.

Related links

Source: Kineo

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PACE urges expansion of ‘e-learning’ tools and technology

European governments are being urged to expand the use of so-called “e-learning” tools and technologies in schools and universities to target new groups of students, for instance through distance learning, as well as to enhance classroom teaching by new interactive, collaborative and audiovisual/textual learning content.
A report for the Council of Europe Parliamentary Assembly (PACE) approved on May 29 in Stockholm says “e-learning” tools – such as audio-visual teleconferencing and downloads, interactive teaching tools and online tutorials – are not yet being used to their full potential.

Related link
Report Committee on Culture, Science and Education
Rapporteur: Mr Axel FISCHER, Germany, Group of the European People’s Party.

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eSchool Top News and Site of the Week

Please be sure to check out the news below.

Debate over the use of software for dissections gets a new twist.

Animal-rights organizations are using software donations and other outreach efforts to spur interest in the use of "virtual dissection" tools among schools--adding a new chapter in the debate over whether these tools offer a viable option for teaching biology.
It's not just concern for the squeamish biology students who wince at the feel and the smell of cutting into a formaldehyde-soaked animal that is driving the virtual-dissection trend in schools. Think about the frog, the pig, or even the rat: That's the message that animal-rights activists in West Virginia's Northern Panhandle had in mind when they recently donated interactive software that replicates a frog dissection to nearby Wheeling Park High School.

Related links
Society for the Prevention of Cruelty to Animals
National Anti-Vivisection Society
Digital Frog International
Froguts Inc.
Tactus Technologies

Zac Browser created by the grandfather of an autistic boy.

A Las Vegas software developer has created a free web browser designed specifically for use by autistic children.
John LeSieur is in the software business, so he took particular interest when computers seemed mostly useless to his 6-year-old grandson, Zackary. The boy has autism, and the whirlwind of options presented by PCs so confounded him that he threw the mouse in frustration.
LeSieur tried to find online tools that could guide autistic kids around the web, but he couldn't find anything satisfactory.

So he had one built, named it the Zac Browser For Autistic Children in honor of his grandson, and is making it available to anyone free of charge.

Related links
Zac Browser
Center for Teaching and Research in Autism

Site of the Week

Database helps educators compare assistive software and technologies.

The National Center for Technology Innovation (NCTI) has updated its TechMatrix, a searchable database that enables educators and families of students with disabilities to identify and compare assistive learning software and technologies.
Users can search for and compare more than 190 products that focus on improving the lives of students with special needs. Funded by the NEC Foundation of America and the U.S. Department of Education, the expanded TechMatrix allows users to generate a detailed report on customized searches within four areas of focus: reading, mathematics, writing, and assistive technologies.

Source: eSchool News

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Virtual campuses: The education of the future? by Ian Sherr

An internet fantasy universe teeming with faux worlds devoted to socialising and video games is expanding to include virtual classrooms and universities.

A new trend in online education involves students acting through animated characters called "avatars" mingling in simulated school settings and even rocketing off, via the internet, on quests for knowledge.
San Jose State University in the heart of Silicon Valley in the United States has built a campus at Second Life, the popular virtual world created by Linden Lab in San Francisco.

Source: Mail & Guardian Online

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Online Training Leader Releases Three Adobe CS4 Beta Training Videos

Remy Frank, Senior Marketing Manager, the leading provider of software training videos online, announced new courses on all of the just-released Adobe beta versions of Dreamweaver CS4, Fireworks CS4, and Soundbooth CS4.

For free access to these new training videos ' Dreamweaver CS4 Beta New Features, Fireworks CS4 Beta New Features, and Soundbooth CS4 Beta New Features ' viewers can visit the Adobe CS4 beta training page.

In Dreamweaver CS4 Beta New Features, James Williamson focuses on the improvements most benefit to typical workflows, including the workspace manager and Live view, as well as the Spry AJAX framework, and integrating with Photoshop. Jim Babbage, author of Fireworks CS4 Beta New Features, walks viewers through that application's new interface and improved productivity features, such as enhanced vector tools, text rendering, and symbol editing. And in Soundbooth CS4 Beta New Features, Bruce Williams explores such improvements as the new multitrack environment as well as new beat detection and display features.

About is the leading provider of software training videos online. The company's subscription-based Online Training Library provides members on-demand access to training videos covering a wide range of software, digital design, and digital media technologies and techniques.
The videos' expert authors create user-friendly online learning for creative professionals, instructors, students, and hobbyists ' from beginners to experienced professionals.

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Next Generation of Learning Management Technology - Blended Learning

Nvolve’s next generation of learning management technology provides organisations with a new blending learning approach that leverages Classroom, Online and Mobile technologies to train staff faster, better and more cost-effectively than ever before.

It enables organisations to manage and deliver their training at a fraction of the time and cost of the traditional paper-based classroom or first-generation Learning Management Systems and can provide unprecedented ability to demonstrate compliance across the organisation.
By combining their online courses with innovative classroom handset technology Nvolve have truly captured all the benefits of online learning while losing none of the benefits of traditional mentor led training.

About Nvolve Limited

Founded in 2004, Nvolve makes corporate training more efficient and more effective. The company’s flagship offering, Nvolve Response™ enables organisations to deliver training using a totally blended approach of Classroom, Online and Mobile.
Nvolve Response™ is the market leading Blended Learning Management System. It enables organisations to manage and deliver their training at a fraction of the time and cost of the traditional paper-based classroom or first-generation Learning Management Systems and can provide unprecedented ability to demonstrate compliance across the organisation. .
Nvolve’s innovative training solution can be used to train 25 employees or 25,000 employees. Our clients agree that we deliver the most cost effective, high quality and time saving training solution available on the market. The company has clients across all industry sectors including Government, Education and Global 1000.

Source: openPR

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Wednesday, June 04, 2008

Seven Australian and New Zealand universities puts lectures on iTunes

Previously successful in the US and Europe, iTunes U is a partnership between Apple and seven Australian and New Zealand universities to provide university content for download off the iTunes portal.

Australian and New Zealand universities are now joining, providing video and audio material for students to use on iPods or computers.
The universities involved are the Australian National University, Griffith University, Swinburne University, University of Melbourne, University of New South Wales, University of WA and Otago University.
The content available is totally up to the university to determine. There are lectures, guest speakers and group discussions. Also available are promotional and informational broadcasts, which can be accessed by prospective students to find out more about the university.

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Tuesday, June 03, 2008

Three European universities puts lectures on iTunes

University College London, the Open University and Trinity College Dublin are putting lectures onto iTunes.

Educational content is already available in the United States through the non-charging "iTunes U" section of the music downloading service.
But European universities are now joining, providing video and audio material for students to use on iPods or computers.
The service will include recordings of lectures from leading academics.
The Open University is promising to make available 300 audio and video files with material from current courses.
Trinity College Dublin is promising lectures from journalist Seymour Hersh, scientist Robert Winston, author Anita Desai and politician Alex Salmond.
This will be available from iTunes U, launched by Apple computers last summer as a free education area within the iTunes online music and video store.
It is intended to make lectures available to students at the institutions and to a wider public audience.
This has been used by leading US universities to provide lectures and research news, including Harvard, Yale, Stanford, UC Berkeley and MIT.

Related links
UK universities offer downloadable lectures ( - E-learning)

Source: BBC News

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Monday, June 02, 2008 News & Features!

Learning: When do we want it? Now!
Podcasts, rapid elearning, online discussion forums, mobile learning on iPods and MP3s - are you keeping up?

The massive explosion in new technology, and Web 2.0 in particular, provides a treasure trove for learners and their employers, says Kirstie Donnell the director of products and marketing at Ufi, the organisation behind learndirect and learndirect Business.

More than 31 million adults in Britain are now online and time spent on the internet is increasing month on month. In fact, we now spend more time per week on the internet – an average of 21 hours - than we do watching TV (an average of 17 hours). And it's not just the young or better qualified – those with fewer qualifications and those over 45 are among the fastest growing user groups.

Elearning debate: Does rapid development mean dumbing down?

Technology editor John Stokdyk reports from the eLearning Network debate, which asked if the traditions of training design are under threat from rapid development software tools.
The theme of the eLearning Network's recent meeting in London was: "Rapid eLearning: dumbing down or gearing up?" and featured a debate in which Phil Green of Optimum Learning and Richard Naish of QI Concepts spoke in favour of the motion: "We believe that rapid design and development processes represent as much a threat to the elearning community as they do an opportunity".
Opposing the motion were two representatives from software companies - Steve Rayson of Kineo and Atlantic Link's Mike Alcock. eLearning Network chairman Clive Shepherd, who thought up the idea of an old-fashioned, confrontational debate, admitted that it required the two sides to adopt more strident positions than they really believed, but felt the exchanges would help illuminate a persistent source of friction within the training world.


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Sunday, June 01, 2008

New Book: Why Work Sucks and How to Fix It by Jody Thompson and Cali Ressler

Why Work Sucks and How to Fix It is now arriving in bookstores!

Jody and Cali created ROWE: Results-Only Work Environment.

The book is the Results-Only Work Environment manifesto: How it began, what it is, and how it works…complete with a section of “Yeah, Buts” to answer all of the nagging questions people are bound to ask.
It explores why most workplaces are so dysfunctional, and offers a dramatic new way to stop the toxic behaviors and beliefs that keep us from reaching our potential. Filled with passion and common sense.
It will change the way you think about your job, your company, and your quality of life.

Buy this book

Related links
Information about Results-Only Work Environment
Cali and Jody speaking
Their intro and first chapter (PDF)

About Cali Ressler and Jody Thompson
Cali and Jody are the founders of CultureRx and creators of the Results-Only Work Environment (ROWE). Their first book, WHY WORK SUCKS AND HOW TO FIX IT, is now published on 2008-05-29 by Portfolio, a Penguin imprint.
They have been featured on the cover of BusinessWeek, as well as in the New York Times, TIME Magazine, HR Magazine cover story, and on 60 Minutes and National Public Radio. Ms. Ressler and Ms. Thompson are also nationally recognized keynote speakers and have presented to numerous Fortune 500 companies and prominent trade associations. Prior to founding CultureRx, they worked at Best Buy and led the corporate headquarters into a Results-Only Work Environment.
The ROWE workplace model, under study by researchers Phyllis Moen and Erin L. Kelly at the University of Minnesota, is “anticipated to become an innovation with broad adoption and impacts.” (Flexible Work and Well-Being Study, Univ. of Minn., Fall 2007).

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Knowledge Representation in Personalized ELearning

Don’t miss this pertinent article, appears in Academic Open Internet Journal, Issue 23, 31/05/2008.

Knowledge Representation in Personalized ELearning
By H. Srimathi
Senior Lecturer, Department of Computer Applications, SRM University, Kattankulathur, 603 203

By Dr. S.K. Srivatsa
Professor, St. Joseph’ College of Engineering, Chennai 119, India

Adaptation is so natural, on the fly for teaching by humans, but it is a challenging issue of distance education. E-learners can experience the best learning when the web based material provides interactive communication; and information presented in a different ways with the control over learning.
Knowledge about a user inferred from user interactions with the Elearning systems is used to adapt offered learning resources and guide a learner through them. Reasoning on the knowledge can be applied to adapt access, presentation, and navigation in the information resources. Semantic web technologies allow to link information of learning objects thus moving from document centric idea of current web to more fine grained semantic structures.
The study is made on the derived Instructional Design Template for further incorporation with the SCORM model which has shifted the course delivery from simple presentation to learning objects. The knowledge items (learning objects) are linked to commonly agreed ontology. This enables construction of a user-specific course, by semantic querying for topics of interest.
The paper highlights the work carried on designing architecture of Elearning portal with the personalization using ontology.

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Emotional learning by Dave Madden

I came across a very good article by Dave Madden in Apr. 2008 issue of E.learning Age.

Drama, stories and emotion, these can all be used as learning techniques in e-learning design.

Accelerated Learning (AL) continues to grow in popularity, endorsed by learning gurus and orthodox educationalists alike. But can it be used to good effect in e-learning or is it shackled to the classroom?

Related links
eMotional eLearning - Clark's Learning Solutions eMag (eLearning Guild) article on adding the emotional component to improve eLearning.

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