Exploring Canada is easy with the click of a mouse.
As the country prepares to celebrates its 141st birthday July 1, the Dominion Institute says learning about history online engages young people.
Students like to feel they're interacting with history when they're on the Internet, said Jeremy Diamond, the institute's director of programs.
History lends itself to telling a story," he said. The Internet only helps facilitate that, and any time we can encourage young people to read that story and be part of that story, the better off we are."
The Dominion Institute is a national organization that aims to make Canadians more knowledgeable about their history.
The Historical Atlas of Canada Online Learning Project wants to make maps and the information created for the hard-cover atlas available to a wider audience on the Internet.
Its website has text and images but also interactive maps, allowing users to zoom in. The site lets users explore the themes and data on the maps.
I think being able to interact with the maps is the big advantage of this site," said cartographer Byron Moldofsky, who is part of the online atlas project.
Sunday, June 29, 2008
Exploring Canada is easy with the click of a mouse.
Simplified Topology for Multimedia Service Delivery
A catalyst for innovation in the communications industry, Dialogic Corporation has the momentum to foster the essential multimedia and signaling technologies that underlie today's pioneering service applications. Decades of experience and continued investment qualify Dialogic to create leading-edge products, and its partners rely on these flexible components to rapidly deploy value-added solutions around the world. With its finger on the pulse of the industry, Dialogic sets its sights on supplying what its customers need to keep pace with the continued evolution of technology.
Posted by Helge Scherlund at 29.6.08
Saturday, June 28, 2008
Enjoy the bookstore!
Here’s the latest Technology & Learning's eBooks below.
Classroom Management in the Digital Age
Computers in schools have the power to enhance the classroom experience for both students and teachers. But the benefits can easily be lost to distractive elements such as games, instant messaging, and web surfing. Read this eBook for strategies on how to minimize distractions and maximize the educational potential of your digital classroom.
What's Inside the eBook:
Jennifer Rausch, Atomic Learning, Inc. has been in touch to reminds us about a new Web 2.0 eBook below.
Web 2.0: From Curious to Competent
Web 2.0 tools play an increasingly important role in everyday life. Not only are people more connected, but they have more opportunities to find information, share ideas and be creative than ever before. Most educators who use some of the new, free, online tools to accomplish tasks find rich rewards. Yet many others are curious about how the tools work, and even more, what exactly they can do with them in the classroom to help their students learn. This eBook is designed to explore the reasons for using the most popular Web 2.0 tools and guide you as you explore the read/write Web on your own.
What's Inside the Web 2.0 eBook:
elearning-training.com was launched by Star Refrigeration in October 2006 as a pioneering learning initiative to meet the needs of the air-conditioning, refrigeration and building services sector.
This learning portal has rapidly become popular within the industry and is attracting significant international attention from students, educationalists and trade associations.
In October 2007 this initiative was the winner of the Cooling Industry - Training Initiative.
elearning-training.com has also built a student community of more than 3000 members from all around the globe in just over a year.
Learning content has recently been expanded to include the world's first interactive course covering CO2 Refrigeration. This is already proving successful and is being used by retail operators as their standard requirement for contractor training.
All of the courses are recognised for CPD by CIBSE and the Construction CPD Certification Service.
For further information please contact firstname.lastname@example.org
Friday, June 27, 2008
The e-learning Newsletter brings you news about current issues, open calls, forthcoming events and e-learning resources.
Just look at this interesting line-up in this Newsletter - June 2008.
CALL FOR PAPERS: TRAINING & WORK.
eLearning Papers looks for articles on training & work addressing for example the following themes: informal learning at work, virtual worlds for professional training and learning organisations.
The deadline for article submissions is 28 August 2008.
The Institute for Prospective Technological Studies (IPTS) has published a series of reports on eLearning in the ten Member States that joined the European Union in 2004.
The reports describe each country's educational system and the role played by eLearning in it. The research takes into account the major technical, economic, political, ethical and socio-cultural factors of eLearning developments, and the major drivers and barriers for them in each country.
PROJECT OF THE MONTH.
The SPreaD project develops a toolkit aimed at all regional, national and European institutions that finance, initiate or coordinate projects and initiatives to strengthen digital literacy. It supports them in evaluating, planning and managing large-scale digital literacy programmes. The toolkit is based on six best practice projects that have already been successfully realised by the three partner institutions.
ICERI 2008, 24-26 November 2008, Madrid (Spain).
The International Conference of Education, Research and Innovation (ICERI) will be an International Forum for those who wish to present and discuss their innovations, projects on research and the latest innovations and results in the field of Higher Education.
EUROPEAN e-SKILLS 2008 CONFERENCE, 9-10 October 2008, Thessaloniki, Greece.
The conference is organised by the European Commission and the European Centre for the Development of Vocational Training (Cedefop) in partnership with the e-Skills Industry Leadership Board. It will bring together experts from government, ICT industry, social partners, academia and other stakeholders to discuss best practices, flagship projects and report on progress.
The pre-registration is mandatory and open till 30 June 2008.
Posted by Helge Scherlund at 27.6.08
New technology could help educators know when their students are feeling frustrated, confused.
Student comprehension is tough to judge for teachers at the helm of a packed classroom, so researchers at the University of Massachusetts are developing a program that can gauge whether students are bored, frustrated, or motivated during computer-based exercises.
Arizona State University
International Society for Technology in Education
- Internet2 expands schools' possibilities
- Summit showcases ed-tech ‘up-andcomers'
- Free computer game aims to make science fun
- YouTube suit tests digital copyright law
- Low-cost XO laptop now runs Windows
- Facebook, states establish online safety measures
- Cyber bullying: From victim to crusader
- Index reveals what kids are searching for
Source: Classroom News
Posted by Helge Scherlund at 27.6.08
Sunday, June 15, 2008
The online educational environment is increasingly being used by adults and should be designed based on the needs of adult learners. This article discusses andragogy, an important adult learning theory, and reviews three other adult learning theories: self-directed learning, experiential learning, and transformational learning. During this discussion, the theories are examined for the ways in which they may be applied to the design of online learning environments. In addition, the characteristics of adult learners are examined, and an analysis of how these characteristics influence the design of an online learning environment is presented. Recommendations follow regarding how to design an online classroom environment while considering the application of adult learning theories.
The article describes the current challenge for e-learning in higher education, which is to support development of competence. This poses great challenges to e-learning in higher education, mainly because the way it has been designed, in many cases, does not fit with supporting competence development. Rather, it facilitates the mere transfer of knowledge. Two different modes of e-learning organization are differentiated and described: the distributive and the collaborative e-learning modes. It is argued that the collaborative mode holds more potential for competence development than the distributive mode.
Posted by Helge Scherlund at 15.6.08
Saturday, June 14, 2008
This first-of-its-kind sweepstakes invited teachers to submit, using no more that 250 characters, their vision of the role of technology in education. Those entries were posted on an interactive Google Map mashup, which showed each participant’s entry and location on a map of the United States.
Three lucky teachers’ names were randomly selected from more than 5,000 entries. Each teacher will be awarded an interactive classroom makeover prize package worth more than $8,000!
The winners were selected from three categories: kindergarten through fifth grade, sixth through eighth and ninth through twelfth. Karri Hanson, a fourth grade teacher at Faith Elementary School in Faith, South Dakota, won in the kindergarten through fifth grade category. Donna White, a sixth grade teacher at Mata Intermediate School in Houston, Texas, was the grades six through eight winner. And, Kelly Jones-Wagy, a Social Studies teacher at Fort Lupton High School in Fort Lupton, Colorado, won in the grades nine through twelve category.
Now, their new teaching tools will add some of the most innovative technology eInstruction has to offer to their classrooms.
”This is a dream come true. I can’t wait to use this new technology in my classroom,” says Donna White, the sixth through grade winner from Mata Intermediate School in Houston, Texas. “My students will absolutely love this!”
The “Content Meets Technology” Sweepstakes was designed to mirror the merger of eInstruction and Interwrite Learning® that took place at the beginning of 2008. The “mashup” of Google Maps (technology) and the teacher’s written vision of the role of technology in education (content) was designed and produced by Shycast to show what can come from this great combination.
“We are absolutely amazed and thrilled with the number of teachers that participated in this groundbreaking, educational exercise that is a metaphor for the tremendous possibilities available when great content and technology come together,” said Lisa O’Masta, Vice President of Marketing of eInstruction.
The “Content Meets Technology” Sweepstakes arrived on the heels of Interwrite Learning’s 2007 Video Makeover Contest, in which more than 220 classes submitted music parody videos. The success of that contest has prompted eInstruction to schedule the second annual music parody contest; teachers and students can begin submitting their musical collaborations September 9, 2008.
eInstruction pioneered the first student response system for the education market during the 1980s. Its Classroom Performance System (CPS) provides instructors and students with real-time feedback on comprehension during instruction. Today CPS remains the leading student response system in education, being used with over 1.5 million students in more than 60,000 K-12 classrooms and over 400,000 students in more than 400 colleges and universities.
In 2006, eInstruction acquired FSCreations and integrated its ExamView and Learning Series software and content platforms so instructors can seamlessly use publisher and proprietary question banks in lesson plans, quizzes and tests with eInstruction technology. The result is an integrated system for instruction and assessment with real-time feedback.
In 2008, eInstruction joined forces with Interwrite Learning, another premier global provider of learning solutions for primary, secondary and higher education markets.
To learn more about Interwrite Learning’s Interactive Classroom solutions, please visit http://www.interwritelearning.com.
Posted by Helge Scherlund at 14.6.08
Popular social networking sites (SNSs) such as Facebook, Hi5, Orkut (by Google), MySpace and LinkedIn provide forums for strangers to make friends and share ideas in the virtual world.
Didn’t someone say we are what we share?
SNSs are public web-based services that allow individuals with common interests to interact freely.
Like blogs (personal websites), the content is posted by individuals. But social network sites, unlike most blogs, do not belong to the users. SNSs will allow you to meet strangers and even trace your long lost college mate.
It all began in the US, then spread to Europe and Asia before completing the adoption curve in Africa, where the social culture is expected to inject steroid to this global phenomenon.
The only setback has been skills and affordability.
The fact that the internet is by nature a public forum may not come to the mind of a teenager consumed by the intriguing profile of a newfound friend who may even be a fake to start with.
Posted by Helge Scherlund at 14.6.08
Friday, June 13, 2008
Please be sure to check out this pertinent guest post from Heather Johnson.
If you would like to be considered for a guest post, please contact me.
No matter what anyone says, size does matter! And when it comes to technology, the smaller the better – the more number of nano chips you can fit on an area the size of a pinhead, the more sophisticated and expensive the device. So now we carry around a larger number of gadgets, but with each vying with the other to be the smallest one in your bag or pocket, there’s no hassle regarding the weight we lug around. It’s a world where being connected at all times, at all places, at all costs, takes priority over everything else.
While there are times we wish that people would focus more on other human beings around them rather that immerse themselves in their mean machines, there are saving graces to this fad we call technology that’s advancing by leaps and bounds. One of them is related to the field of online education, a sphere that depends entirely on technology for its growth and popularity. Being able to learn from home is a boon to most people who have a full-time job and are looking to earn a degree to advance their career prospects or make more money. Significant progress in mobile technology has made the term “learning from home” morph into “learning from anywhere.”
The mobile phone has opened up a world of opportunities, one that allows people to learn from where there are, to use the time that is available to them rather than making time to study; content is pushed onto mobile screens instead of having to be accessed using a personal computer or a laptop, which means that anyplace your phone goes with you is good enough to be your classroom setting. Entire courses are being taught and learnt with just smart phones and access to content provided by careers.
The American InterContinental University is setting the standards in mobile online education by offering those who own Personal Digital Assistants, Smartphones like Apple’s iPhone and others to access course content, assignments and other information, both in the text and video formats. The large memory capacities of these devices allow users to store content and access it as and when needed. The clarity and size of the screens provide crystal-clear pictures and videos, all in all, a complete presentation to rival the best of classroom lectures.
So the next time you see someone with their eyes glued to a mobile phone, maybe they’re hard at work – studying! It’s not that hard to imagine, not with technology as we define it today.
10 Resources to Help Students Improve Their English Grammar by Heather Johnson
Skip the Tuition: 100 Free Podcasts from the Best Colleges in the World by Heather Johnson
This article was contributed by Heather Johnson, who is a regular writer on the subject of nursing college grants. She welcomes your questions, comments and writing job opportunities at at her email address.
Many thanks to Heather Johnson. Enjoy your reading!
Posted by Helge Scherlund at 13.6.08
Tuesday, June 10, 2008
Source: eSchool News
Posted by Helge Scherlund at 10.6.08
Friday, June 06, 2008
Just look at this interesting line-up in this Innovate special issue.
The June/July special issue on the future of education, guest edited by George Siemans, focuses on the changing shape of pedagogy, the nature of knowledge itself, the future of copyright, likely patterns of technology adoption in the future, the place of virtual worlds and online portfolios in education, and offers a tool to assist educators anticipate the future.
In the From our Sponsor section, Gary Brown, Nils Peterson, Adrian Wilson, and Jim Ptaszynski connect the use of reflective e-portfolios to increased learner control, better relationships with alumni and employers, and increasing engagement through utilization of real life learning tasks.
Daniel W. Rasmus concludes this issue with a description of Microsoft's use of scenario planning, a strategic planning tool that, he argues, can help educational institutions “face uncertainty in order to embrace the future.”
Enjoy this issue of Innovate.
Posted by Helge Scherlund at 6.6.08
Thursday, June 05, 2008
Source: Stephen's Web
NACOL Releases First in New Promising Practices in Online Learning Series: Blended Learning: The Convergence of Online and Face-to-Face Education
Doing so will save valuable time down the line rectifying unresolved issues or help prevent unnecessary development or time spent on tangential activities.
This free short insight report from Kineo, leaders in rapid e-learning, explains
- Differences between rapid e-learning and standard e-learning project definition
- The key actions you need to take to initiate your rapid e-learning project
Please be sure to check out the news below.
Debate over the use of software for dissections gets a new twist.
Animal-rights organizations are using software donations and other outreach efforts to spur interest in the use of "virtual dissection" tools among schools--adding a new chapter in the debate over whether these tools offer a viable option for teaching biology.
It's not just concern for the squeamish biology students who wince at the feel and the smell of cutting into a formaldehyde-soaked animal that is driving the virtual-dissection trend in schools. Think about the frog, the pig, or even the rat: That's the message that animal-rights activists in West Virginia's Northern Panhandle had in mind when they recently donated interactive software that replicates a frog dissection to nearby Wheeling Park High School.
Society for the Prevention of Cruelty to Animals
National Anti-Vivisection Society
Digital Frog International
Zac Browser created by the grandfather of an autistic boy.
A Las Vegas software developer has created a free web browser designed specifically for use by autistic children.
John LeSieur is in the software business, so he took particular interest when computers seemed mostly useless to his 6-year-old grandson, Zackary. The boy has autism, and the whirlwind of options presented by PCs so confounded him that he threw the mouse in frustration.
LeSieur tried to find online tools that could guide autistic kids around the web, but he couldn't find anything satisfactory.
So he had one built, named it the Zac Browser For Autistic Children in honor of his grandson, and is making it available to anyone free of charge.
Center for Teaching and Research in Autism
Site of the Week
Database helps educators compare assistive software and technologies.
The National Center for Technology Innovation (NCTI) has updated its TechMatrix, a searchable database that enables educators and families of students with disabilities to identify and compare assistive learning software and technologies.
Users can search for and compare more than 190 products that focus on improving the lives of students with special needs. Funded by the NEC Foundation of America and the U.S. Department of Education, the expanded TechMatrix allows users to generate a detailed report on customized searches within four areas of focus: reading, mathematics, writing, and assistive technologies.
Source: eSchool News
An internet fantasy universe teeming with faux worlds devoted to socialising and video games is expanding to include virtual classrooms and universities.
A new trend in online education involves students acting through animated characters called "avatars" mingling in simulated school settings and even rocketing off, via the internet, on quests for knowledge.
San Jose State University in the heart of Silicon Valley in the United States has built a campus at Second Life, the popular virtual world created by Linden Lab in San Francisco.
Source: Mail & Guardian Online
Remy Frank, Senior Marketing Manager lynda.com, the leading provider of software training videos online, announced new courses on all of the just-released Adobe beta versions of Dreamweaver CS4, Fireworks CS4, and Soundbooth CS4.
Nvolve’s next generation of learning management technology provides organisations with a new blending learning approach that leverages Classroom, Online and Mobile technologies to train staff faster, better and more cost-effectively than ever before.
Wednesday, June 04, 2008
Posted by Helge Scherlund at 4.6.08
Tuesday, June 03, 2008
But European universities are now joining, providing video and audio material for students to use on iPods or computers.
The service will include recordings of lectures from leading academics.
Trinity College Dublin is promising lectures from journalist Seymour Hersh, scientist Robert Winston, author Anita Desai and politician Alex Salmond.
This will be available from iTunes U, launched by Apple computers last summer as a free education area within the iTunes online music and video store.
It is intended to make lectures available to students at the institutions and to a wider public audience.
This has been used by leading US universities to provide lectures and research news, including Harvard, Yale, Stanford, UC Berkeley and MIT.
Source: BBC News
Posted by Helge Scherlund at 3.6.08
Monday, June 02, 2008
Learning: When do we want it? Now!
Podcasts, rapid elearning, online discussion forums, mobile learning on iPods and MP3s - are you keeping up?
The massive explosion in new technology, and Web 2.0 in particular, provides a treasure trove for learners and their employers, says Kirstie Donnell the director of products and marketing at Ufi, the organisation behind learndirect and learndirect Business.
More than 31 million adults in Britain are now online and time spent on the internet is increasing month on month. In fact, we now spend more time per week on the internet – an average of 21 hours - than we do watching TV (an average of 17 hours). And it's not just the young or better qualified – those with fewer qualifications and those over 45 are among the fastest growing user groups.
Elearning debate: Does rapid development mean dumbing down?
Technology editor John Stokdyk reports from the eLearning Network debate, which asked if the traditions of training design are under threat from rapid development software tools.
The theme of the eLearning Network's recent meeting in London was: "Rapid eLearning: dumbing down or gearing up?" and featured a debate in which Phil Green of Optimum Learning and Richard Naish of QI Concepts spoke in favour of the motion: "We believe that rapid design and development processes represent as much a threat to the elearning community as they do an opportunity".
Opposing the motion were two representatives from software companies - Steve Rayson of Kineo and Atlantic Link's Mike Alcock. eLearning Network chairman Clive Shepherd, who thought up the idea of an old-fashioned, confrontational debate, admitted that it required the two sides to adopt more strident positions than they really believed, but felt the exchanges would help illuminate a persistent source of friction within the training world.
Posted by Helge Scherlund at 2.6.08
Sunday, June 01, 2008
The book is the Results-Only Work Environment manifesto: How it began, what it is, and how it works…complete with a section of “Yeah, Buts” to answer all of the nagging questions people are bound to ask.
It explores why most workplaces are so dysfunctional, and offers a dramatic new way to stop the toxic behaviors and beliefs that keep us from reaching our potential. Filled with passion and common sense.
It will change the way you think about your job, your company, and your quality of life.
Buy this book
About Cali Ressler and Jody Thompson
Cali and Jody are the founders of CultureRx and creators of the Results-Only Work Environment (ROWE). Their first book, WHY WORK SUCKS AND HOW TO FIX IT, is now published on 2008-05-29 by Portfolio, a Penguin imprint.
They have been featured on the cover of BusinessWeek, as well as in the New York Times, TIME Magazine, HR Magazine cover story, and on 60 Minutes and National Public Radio. Ms. Ressler and Ms. Thompson are also nationally recognized keynote speakers and have presented to numerous Fortune 500 companies and prominent trade associations. Prior to founding CultureRx, they worked at Best Buy and led the corporate headquarters into a Results-Only Work Environment.
The ROWE workplace model, under study by researchers Phyllis Moen and Erin L. Kelly at the University of Minnesota, is “anticipated to become an innovation with broad adoption and impacts.” (Flexible Work and Well-Being Study, Univ. of Minn., Fall 2007).
By H. Srimathi
Senior Lecturer, Department of Computer Applications, SRM University, Kattankulathur, 603 203
By Dr. S.K. Srivatsa
Professor, St. Joseph’ College of Engineering, Chennai 119, India
Accelerated Learning (AL) continues to grow in popularity, endorsed by learning gurus and orthodox educationalists alike. But can it be used to good effect in e-learning or is it shackled to the classroom?