Check out this RESEARCH BRIEF
APRIL 2020 by Age of Learning.
This study replicates and builds upon a randomized control trial of an earlier version of Age of Learning’s My Math Academy. 
Explore recent data on how this effective, engaging and empowering tool 
builds math mastery in the classroom for PreK – Grade 2 Learners. 
Key Findings
- Kindergarteners, first graders, and second graders using My Math Academy made significant learning gains in math, replicating the findings of a randomized control trial on an earlier version of the program.
- Teachers reported that in comparison to other educational technology, My Math Academy had a significantly positive impact on student learning, indicating that students who used My Math Academy were more engaged, motivated, and confident in learning math.
- The more skills students mastered in My Math Academy, the greater the learning gains they experienced.
- Greatest impacts were found where there was more room for growth: (a) among students with lower levels of math knowledge and (b) on the most difficult skills
- Teachers found My Math Academy easy to use in their classrooms and recognized it as a valuable learning resource for students.
An  extensive  body  of  empirical  evidence  shows  that  math skills at school entry are the strongest predictor of later  academic  success  and  educational  attainment,1, 2but many children lack the opportunity to build the math skills  needed  for  future  success.  Children  who  begin  school  with  relatively  low  levels  of  math  knowledge  are  at risk of falling behind, and 60% of fourth graders in the U.S.  are  not  proficient  in  math.3  As  many  children  enter  school unprepared for math,4 teachers face challenges in appropriately  personalizing  and  individualizing  learning  for  each  student  in  their  class.5  Educational  technology  can  help  teachers  seeking  to  provide  tailored  learning  experiences   for   students,   and   game-based   digital   curricula  that  involve  play  can  promote  motivation  and  learning.6 To understand the impact of one such program, Age of Learning, Inc.’s, My Math Academy, in developing early  elementary  children’s  math  skills  and  replicate  a  2017 study on an earlier version of the program, Age of Learning partnered with WestEd to conduct a randomized control  trial.  For  this  study,  WestEd  researchers  led  the  data  collection  and  collaborated  with  Age  of  Learning  researchers to analyze and interpret the data.  
†  Director, Efficacy Research and Evaluation, Age of Learning, Inc.
††Senior Research Associate, Science, Technology, Engineering & Mathematics (STEM) Program, WestEd 
1  Duncan, G. J., Dowsett, C. J., Claessens, A., Magnuson, K., Huston, A. C., Klebanov, P., Pagani, L. S., Feinstein, L., Engel, M., Brooks-Gunn, J., Sexton, H., Duckworth, K., & Japel, C. (2007). School readiness and later achievement. Developmental Psychology, 43(6), 1428–46. https://doi.org/10.1037/0012-1649.43.6.1428 
2 Entwisle, D. R., Alexander, K. L., & Olson, L. S. (2005). First grade and educational attainment by age 22: A new story. American Journal of Sociology, 110(5), 1458 –1502. https://doi.org/10.1086/428444  
3 National Assessment of Educational Progress. (2019). NAEP Report Card: Mathematics. The Nation’s Report Card. https://www.nationsreportcard.gov/mathematics?grade=4 
4 National Research Council. (2009). Mathematics learning in early childhood: Paths toward excellence and equity. Washington DC: The National Academies Press. https://doi.org/10.17226/12519 
5 Dixon, F. A., Yssel, N., McConnell, J. M., & Hardin, T. (2014). Differentiated instruction, professional development, and teacher efficacy. Journal for the Education of the Gifted, 37(2), 111–127. https://doi.org/10.1177/0162353214529042; Goddard, Y., Goddard, R., & Kim, M. (2015). School instructional climate and student achievement: An examination of group norms for differentiated instruction. American Journal of Education, 122(1), 111–131. https://doi.org/10.1086/683293 
6 Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86–107. https://doi.org/10.1007/BF02504859 
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Source: Education Week and Age of Learning
 
 

 
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