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Tuesday, April 14, 2020

VictoryXR to Provide Remote Learning Services Through VR Education’s ENGAGE Platform | VR Education - VRFocus

Peter Graham, Senior Staff Writer at VRFocus reports, Kids in the US will be able to take virtual classes. 

VR Education: JESS Dubai

The current coronavirus pandemic has massively influenced the way everyone lives their lives, with those who can, working from home while others can’t work at all. It’s the same for the education system, with parents now having to ensure their kids stay up to date thanks to schools creating at home syllabuses. To aid in this endeavour, US-based VictoryXR which creates virtual and augmented reality (VR/AR) content for schools has teamed up with VR Education to help provide remote learning services.

VictoryXR will be utilising VR Education’s ENGAGE platform – the same one HTC Vive used for its Vive Ecosystem Conference (HTC 2020 VEC) last month – to help distribute its science curriculum content and virtual animal dissections to schoolchildren across the US. Currently, VictoryXR has built over 240 VR and AR learning experiences covering 50 different learning units. The virtual programme will see qualified educators running live classes via ENGAGE with VictoryXR producing additional content to replay.

“VictoryXR is taking school inside virtual reality with ENGAGE. Students will learn with the best teachers and have the best learning labs, all in an interactive virtual world,” said Steve Grubbs, CEO of VictoryXR in a statement...

“Even before the impact of COVID-19, the US home school market was quite significant with over 2.5 million home school students1. As a result of this world changing event, we believe that this number is likely to accelerate quickly as students and parents become familiar with working online at home. At a difficult time for education across the globe, ENGAGE provides a fantastic solution for distance learning and through this partnership with VictoryXR we are now able to provide services and content that go beyond anything previously offered within traditional educational programmes, not only in the US but globally.”
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Source: VRFocus