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Saturday, December 16, 2017

Four Surprising and Innovative Uses of eLearning in 2017 | eLearningInside News - Editor’s Picks

"In the sphere of eLearning, countless businesses, educators, and individuals not only helped to develop new education technology; they implemented it in exciting and creative ways" says Henry Kronk, began his writing career as an intern at The Burlington Free Press in Burlington, Vermont, his hometown. 

Photo: eLearningInside News
By all accounts, 2017 has been a year unlike any other in recent memory. And we’re not talking about troubling politics–both domestic and international–or social movements or the media. 2017 has, overall year, been a remarkable year when it comes to education technology.

Below we’ve compiled some unconventional and strange (but also, effective) eLearning initiatives that caught our eye.

KFC’s VR Training Module 
There was once a time when new fry cooks-in-training at Kentucky Fried Chicken would receive instruction from a manager or one of their superiors. But this summer, the fast food chain proved that the old model of employee training was downright 2000-and-late.

The new method they introduced included a VR simulation. But it was just some low-stress way to learn the dance steps: it was a gamified escape room-style module replete with the ghost of Colonel Sanders himself heckling you at every turn. Learners are not allowed to leave the room until they correctly prepare a basket of fried chicken.

Needless to say, employees enjoyed the new method far better than the previous training. What’s more, while it took an average of 25 minutes to bring new employees up to speed with in-person training, it took employees an average of 10 minutes to successfully complete the VR simulation...

Robots in Michigan State University Classrooms 
Many online degrees allow students to stream in to lectures at the brick-and-mortar version of their university, chat with their peers, or skype with their professors. But in some graduate education programs at Michigan State University, remote students are literally taking a seat at the table.

They do this through the use of cameras (equipped for two-way live audio and video streaming) mounted on self-balancing robots. Students can control the robots, move them around the room, pivot them to look at their peer’s or instructor’s face, and adjust several other features. By and large, it allows students to participate in a class discussion as if they were really in the room.

“I teach graduate courses where the primary pedagogy is discussion-based,” Professor Christine Greenhow said. “When you’re in a discussion with some people in the room and others streaming in, you have these faces on the screen and you’re trying to talk to someone, look at their face, look at the camera, and look at other people in the room. You can’t have the same interpersonal experience.” The robots have begun to solve this problem.
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Source: eLearningInside News