In QA, students undertake virtual quests that feel a lot like playing a video game, but with a story line that inspires social awareness. In the game, they can take on the role of a scientist, doctor, or mathematician.
From those characters, they can gather information and interact with other players.
‘There is a lot of engagement and use of play theory,’ Enga says. “Embedded beneath all of this cool, engaged, and connected activity is a scaffold for the development of a set of skills vital for the students’ future success. This important toolkit for the future can be called ‘grit, perseverance and tenacity.'
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These attributes can be described in many ways. For clarity, the report defines grit as “perseverance to accomplish long-term or higher-order goals in the face of challenges and setbacks, engaging the student’s psychological resources, such as academic mindsets, and having the ability to look beyond current situations to future goals, strategies, and tactics.” Here you’ll find a few examples of the use of digital learning environments, online resources, and tools for teachers drawn from this line of research. These examples offer a glimpse into the potential of technology to support grit, tenacity, and perseverance.
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The Flipped Classroom Infographic
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http://edudemic.com/guides/flipped-classrooms-guide/ |
Related link
Tools and Tips for the Flipped Classroom by Ellen Ullman
Source:Tech & Learning Features and Edudemic