Abi Johnson, Instructional Designer at the College of Saint Rose says, The use of both virtual and physical games in the classroom is well-documented; there are books, essays, and entire conferences on the topic.
Photo: Niyazz / Shutterstock.com © 2019 |
What interests me about games and the classroom is the idea of embodiment. David Surman defines embodiment as a collapse of the player and the player-character whereby "player-characters become a surrogate second self."2 That is, the player embodies the game's protagonist. Through the protagonist, the player solves the puzzle, defeats the dragon, and rescues the princess. Embodiment allows the player to develop a stronger connection with the subject matter than would be possible through other mediums. There is a heavier emotional weight when one performs actions oneself. During a horror movie, for example, viewers might yell at the screen and tell a character not to open a door. When playing a horror game, players are trapped in that hallway—with no option left but to open the door.This changes the player's perspective of the situation drastically.
As a women's, gender, and sexuality studies graduate and instructor, I think the idea of embodiment becomes even more interesting when it is applied to the humanities or social sciences classroom. These disciplines require students to see issues from another person's or group's viewpoint...
An Empathy Games Assignment
On Female Body Experience: "Throwing Like a Girl" and Other Essays |
Source: EDUCAUSE Review