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Friday, February 13, 2009

"DreamBox Learning" personalizes math games for little ones by Jinny Gudmundsen

Hoping to blend education and technology, DreamBox Learning has released its first product: a math game for kindergartners through second graders.

Most math edutainment software drops math drills inside an engaging story line. While fun, this kind of software has been hit or miss when it comes to whether kids learn new math concepts or just revisit ones already mastered.

Now, with DreamBox Learning K-2 Math, parents can offer their youngsters an individualized math curriculum within a game context by just logging onto the Internet. This online learning product looks like an interactive adventure game, but it masks a substantial kindergarten through second-grade math curriculum based on the National Council of Teachers of Mathematics (NCTM) standards.

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About DreamBox Learning
DreamBox Learning was founded in 2006 in Bellevue, Washington by world-class technologists, educators, interactive entertainment experts, and entrepreneurs who share a collective vision that every child should have access to an individually tailored, Web-based learning experience that is engaging, motivating, and effective. Backed by $7.1 million in angel funding, the company launched a Web-based platform and its first adventure-themed online learning product called DreamBox Learning K-2 Math in early 2009.
The home-based product targets young students in kindergarten through second grade and is designed to reinforce and teach real math through effective, individualized instruction in an engaging and fun manner. DreamBox Learning K-2 Math is based on NCTM (National Council of Teachers of Mathematics) curriculum recommendations, reflecting lessons taught in the classroom. More information can be found at

DreamBox Learning K-2 Math Product Tour

Jinny Gudmundsen is the editor of Computing With Kids magazine.
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