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Thursday, August 06, 2015

New Issue Published: International Journal of Online Engineering Vol. 11, No. 4, 2015

International Journal of Online Engineering (iJOE) has just published its latest issue at
Have a look at the Table of Contents.

Review the Table of Contents here and then visit the website to review articles and items of interest. 

iJOE is an Open Access Journal. Readers don't have to pay any fee. Only registration is necessary. 

Table of Contents 


Understanding How Students Use and Appreciate Online Resources in the Teaching Laboratory 
By Sasha Nikolic  

The internet is a great resource student’s use for learning. Reasons include the ease in searching with sites such as Google, or the vast collection of informative videos on YouTube. The teaching laboratory can also benefit from online resources, especially when students are deficient in prerequisite knowledge. The benefits are greatest when there are non-standard learning paths, and multiple entry points into a degree. This study undertakes a mixed methods research approach to try and understand how students use and appreciate an online resource, called the Training Laboratory, designed to support learning in the engineering teaching laboratory. The targeted resources are used to help support students as well as the laboratory teaching assistants (called laboratory demonstrators). The study finds that such resources are used by a substantial number of students to aid learning, increasing productivity, and improving teaching. The availability of such targeted resources leads to an improved student experience.

On line and other Game-Based Learning for Mathematics  
By Athanasios Drigas and Marios Pappas 

The last decade, researchers and educators have shown particular interest for the use of educational video games in mathematics education, in an effort to provide educational character to entertainment. In this paper we represent some of the most representative studies which evaluate the effects of video games on mathematics achievement as well as the improvement of memory, attention and cognitive skills. As indicated by the studies, video games may constitute useful tools in mathematics education as they support children’s comprehension on fundamental concepts, but also motivate them to see positively the course of mathematics.

Enjoy your reading!   

Source: International Journal of Online Engineering