Translate to multiple languages

Subscribe to my Email updates

https://feedburner.google.com/fb/a/mailverify?uri=helgeScherlundelearning
Enjoy what you've read, make sure you subscribe to my Email Updates

Saturday, September 22, 2018

Resonant Games Released by The MIT Press | Massachusetts Institute of Technolog

Our long awaited book, Resonant Games, is now available at all of the usual outlets, as MIT Press reports.

Resonant Games
Design Principles for Learning Games
that Connect Hearts, Minds, and the Everyday
Resonant Games is coauthored by lab members Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck.  This book distills “principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners’ lives.”  It uses the context of a decade’s worth of educational game design to define a set of principles that others can use in studying, selecting and creating educational games.

Summary  
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. 

Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. 
This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment.  
Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.
Read more... 

Photo: MIT News Office
MIT named No. 3 university by US News for 2019 by
Undergraduate engineering program is No. 1; undergraduate business program is No. 2.

Source: Massachusetts Institute of Technology